PerudoPhpApi/lib/Model/GameIsStarted.php

306 lines
6.7 KiB
PHP

<?php
/**
* GameIsStarted
*
* PHP version 5
*
* @category Class
* @package Swagger\Client
* @author Swagger Codegen team
* @link https://github.com/swagger-api/swagger-codegen
*/
/**
* Perudo API
*
* Play perudo with your friends through the api!
*
* OpenAPI spec version: 1.0.0
*
* Generated by: https://github.com/swagger-api/swagger-codegen.git
* Swagger Codegen version: 3.0.30
*/
/**
* NOTE: This class is auto generated by the swagger code generator program.
* https://github.com/swagger-api/swagger-codegen
* Do not edit the class manually.
*/
namespace Swagger\Client\Model;
use \ArrayAccess;
use \Swagger\Client\ObjectSerializer;
/**
* GameIsStarted Class Doc Comment
*
* @category Class
* @package Swagger\Client
* @author Swagger Codegen team
* @link https://github.com/swagger-api/swagger-codegen
*/
class GameIsStarted implements ModelInterface, ArrayAccess {
const DISCRIMINATOR = null;
/**
* The original name of the model.
*
* @var string
*/
protected static $swaggerModelName = 'GameIsStarted';
/**
* Array of property to type mappings. Used for (de)serialization
*
* @var string[]
*/
protected static $swaggerTypes = [
'started' => 'bool',
'game_state' => GameState::class,
];
/**
* Array of property to format mappings. Used for (de)serialization
*
* @var string[]
*/
protected static $swaggerFormats = [
'started' => null,
'game_state' => null,
];
/**
* Array of property to type mappings. Used for (de)serialization
*
* @return array
*/
public static function swaggerTypes() {
return self::$swaggerTypes;
}
/**
* Array of property to format mappings. Used for (de)serialization
*
* @return array
*/
public static function swaggerFormats() {
return self::$swaggerFormats;
}
/**
* Array of attributes where the key is the local name,
* and the value is the original name
*
* @var string[]
*/
protected static $attributeMap = [
'started' => 'started',
'game_state' => 'gameState',
];
/**
* Array of attributes to setter functions (for deserialization of responses)
*
* @var string[]
*/
protected static $setters = [
'started' => 'setStarted',
'game_state' => 'setGameState',
];
/**
* Array of attributes to getter functions (for serialization of requests)
*
* @var string[]
*/
protected static $getters = [
'started' => 'getStarted',
'game_state' => 'getGameState',
];
/**
* Array of attributes where the key is the local name,
* and the value is the original name
*
* @return array
*/
public static function attributeMap() {
return self::$attributeMap;
}
/**
* Array of attributes to setter functions (for deserialization of responses)
*
* @return array
*/
public static function setters() {
return self::$setters;
}
/**
* Array of attributes to getter functions (for serialization of requests)
*
* @return array
*/
public static function getters() {
return self::$getters;
}
/**
* The original name of the model.
*
* @return string
*/
public function getModelName() {
return self::$swaggerModelName;
}
/**
* Associative array for storing property values
*
* @var mixed[]
*/
protected $container = [];
/**
* Constructor
*
* @param mixed[] $data Associated array of property values
* initializing the model
*/
public function __construct(array $data = null) {
$this->container['started'] = $data['started'] ?? null;
$this->container['game_state'] = $data['game_state'] ?? null;
}
/**
* Show all the invalid properties with reasons.
*
* @return array invalid properties with reasons
*/
public function listInvalidProperties() {
$invalidProperties = [];
return $invalidProperties;
}
/**
* Validate all the properties in the model
* return true if all passed
*
* @return bool True if all properties are valid
*/
public function valid() {
return count($this->listInvalidProperties()) === 0;
}
/**
* Gets started
*
* @return bool
*/
public function getStarted() {
return $this->container['started'];
}
/**
* Sets started
*
* @param bool $started started
*
* @return $this
*/
public function setStarted($started) {
$this->container['started'] = $started;
return $this;
}
/**
* Gets game_state
*
* @return \Swagger\Client\Model\GameState
*/
public function getGameState() {
return $this->container['game_state'];
}
/**
* Sets game_state
*
* @param \Swagger\Client\Model\GameState $game_state game_state
*
* @return $this
*/
public function setGameState($game_state) {
$this->container['game_state'] = $game_state;
return $this;
}
/**
* Returns true if offset exists. False otherwise.
*
* @param integer $offset Offset
*
* @return boolean
*/
public function offsetExists($offset) {
return isset($this->container[$offset]);
}
/**
* Gets offset.
*
* @param integer $offset Offset
*
* @return mixed
*/
public function offsetGet($offset) {
return isset($this->container[$offset]) ? $this->container[$offset] : null;
}
/**
* Sets value based on offset.
*
* @param integer $offset Offset
* @param mixed $value Value to be set
*
* @return void
*/
public function offsetSet($offset, $value) {
if (is_null($offset)) {
$this->container[] = $value;
} else {
$this->container[$offset] = $value;
}
}
/**
* Unsets offset.
*
* @param integer $offset Offset
*
* @return void
*/
public function offsetUnset($offset) {
unset($this->container[$offset]);
}
/**
* Gets the string presentation of the object
*
* @return string
*/
public function __toString() {
if (defined('JSON_PRETTY_PRINT')) { // use JSON pretty print
return json_encode(
ObjectSerializer::sanitizeForSerialization($this),
JSON_PRETTY_PRINT
);
}
return json_encode(ObjectSerializer::sanitizeForSerialization($this));
}
}