2021-11-25 18:24:54 +01:00
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<?php
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/**
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* GameIsStarted
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*
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* PHP version 5
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*
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* @category Class
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* @package Swagger\Client
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* @author Swagger Codegen team
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* @link https://github.com/swagger-api/swagger-codegen
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*/
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/**
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* Perudo API
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*
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* Play perudo with your friends through the api!
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*
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* OpenAPI spec version: 1.0.0
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*
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2021-11-25 18:24:54 +01:00
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* Generated by: https://github.com/swagger-api/swagger-codegen.git
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* Swagger Codegen version: 3.0.30
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*/
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/**
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* NOTE: This class is auto generated by the swagger code generator program.
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* https://github.com/swagger-api/swagger-codegen
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* Do not edit the class manually.
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*/
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namespace Swagger\Client\Model;
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use \ArrayAccess;
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use \Swagger\Client\ObjectSerializer;
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/**
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* GameIsStarted Class Doc Comment
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*
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* @category Class
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* @package Swagger\Client
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* @author Swagger Codegen team
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* @link https://github.com/swagger-api/swagger-codegen
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*/
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2021-11-25 18:57:35 +01:00
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class GameIsStarted implements ModelInterface, ArrayAccess {
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const DISCRIMINATOR = null;
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/**
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* The original name of the model.
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*
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* @var string
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*/
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protected static $swaggerModelName = 'GameIsStarted';
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/**
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* Array of property to type mappings. Used for (de)serialization
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*
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* @var string[]
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*/
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protected static $swaggerTypes = [
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'started' => 'bool',
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'game_state' => GameState::class,
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];
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/**
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* Array of property to format mappings. Used for (de)serialization
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*
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* @var string[]
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*/
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protected static $swaggerFormats = [
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'started' => null,
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'game_state' => null,
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];
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/**
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* Array of property to type mappings. Used for (de)serialization
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*
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* @return array
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*/
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public static function swaggerTypes() {
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return self::$swaggerTypes;
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}
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/**
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* Array of property to format mappings. Used for (de)serialization
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*
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* @return array
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*/
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public static function swaggerFormats() {
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return self::$swaggerFormats;
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}
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/**
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* Array of attributes where the key is the local name,
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* and the value is the original name
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*
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* @var string[]
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*/
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protected static $attributeMap = [
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'started' => 'started',
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'game_state' => 'gameState',
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];
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/**
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* Array of attributes to setter functions (for deserialization of responses)
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*
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* @var string[]
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*/
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protected static $setters = [
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'started' => 'setStarted',
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'game_state' => 'setGameState',
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];
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/**
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* Array of attributes to getter functions (for serialization of requests)
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*
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* @var string[]
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*/
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protected static $getters = [
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'started' => 'getStarted',
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'game_state' => 'getGameState',
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];
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/**
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* Array of attributes where the key is the local name,
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* and the value is the original name
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*
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* @return array
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*/
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public static function attributeMap() {
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return self::$attributeMap;
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}
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/**
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* Array of attributes to setter functions (for deserialization of responses)
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*
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* @return array
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*/
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public static function setters() {
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return self::$setters;
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}
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/**
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* Array of attributes to getter functions (for serialization of requests)
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*
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* @return array
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*/
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public static function getters() {
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return self::$getters;
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}
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/**
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* The original name of the model.
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*
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* @return string
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*/
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public function getModelName() {
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return self::$swaggerModelName;
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}
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/**
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* Associative array for storing property values
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*
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* @var mixed[]
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*/
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protected $container = [];
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/**
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* Constructor
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*
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* @param mixed[] $data Associated array of property values
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* initializing the model
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*/
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public function __construct(array $data = null) {
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$this->container['started'] = $data['started'] ?? null;
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$this->container['game_state'] = $data['game_state'] ?? null;
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}
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/**
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* Show all the invalid properties with reasons.
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*
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* @return array invalid properties with reasons
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*/
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public function listInvalidProperties() {
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$invalidProperties = [];
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return $invalidProperties;
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}
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/**
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* Validate all the properties in the model
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* return true if all passed
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*
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* @return bool True if all properties are valid
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*/
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public function valid() {
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return count($this->listInvalidProperties()) === 0;
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}
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/**
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* Gets started
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*
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* @return bool
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*/
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public function getStarted() {
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return $this->container['started'];
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}
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/**
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* Sets started
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*
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* @param bool $started started
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*
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* @return $this
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*/
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public function setStarted($started) {
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$this->container['started'] = $started;
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return $this;
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}
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/**
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* Gets game_state
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*
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* @return \Swagger\Client\Model\GameState
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*/
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public function getGameState() {
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return $this->container['game_state'];
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}
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/**
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* Sets game_state
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*
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* @param \Swagger\Client\Model\GameState $game_state game_state
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*
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* @return $this
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*/
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public function setGameState($game_state) {
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$this->container['game_state'] = $game_state;
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return $this;
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}
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/**
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* Returns true if offset exists. False otherwise.
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*
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* @param integer $offset Offset
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*
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* @return boolean
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*/
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public function offsetExists($offset) {
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return isset($this->container[$offset]);
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}
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/**
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* Gets offset.
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*
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* @param integer $offset Offset
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*
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* @return mixed
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*/
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public function offsetGet($offset) {
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return isset($this->container[$offset]) ? $this->container[$offset] : null;
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}
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/**
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* Sets value based on offset.
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*
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* @param integer $offset Offset
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* @param mixed $value Value to be set
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*
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* @return void
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*/
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public function offsetSet($offset, $value) {
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if (is_null($offset)) {
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$this->container[] = $value;
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} else {
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$this->container[$offset] = $value;
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}
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}
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/**
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* Unsets offset.
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*
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* @param integer $offset Offset
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*
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* @return void
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*/
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public function offsetUnset($offset) {
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unset($this->container[$offset]);
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}
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/**
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* Gets the string presentation of the object
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*
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* @return string
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*/
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public function __toString() {
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if (defined('JSON_PRETTY_PRINT')) { // use JSON pretty print
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return json_encode(
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ObjectSerializer::sanitizeForSerialization($this),
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JSON_PRETTY_PRINT
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);
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}
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return json_encode(ObjectSerializer::sanitizeForSerialization($this));
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}
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}
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