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SwaggerClient-php

Play perudo with your friends through the api!

Created for/from https://perudo.loken.nl/api/doc

This PHP package is automatically generated by the Swagger Codegen project:

  • API version: 1.0.0
  • Build package: io.swagger.codegen.v3.generators.php.PhpClientCodegen

Note: It is modified to remove some unused/wrong object deserializations

Requirements

PHP 7.0 and later

Installation & Usage

Composer

To install the bindings via Composer, add the following to composer.json:

{
  "repositories": [
    {
      "type": "git",
      "url": "https://git.loken.nl/ardent/PerudoPhpApi.git"
    }
  ],
  "require": {
    "ardent/perudo-php-api": "*@dev"
  }
}

Then run composer install

Manual Installation

Download the files and include autoload.php:

    require_once('/path/to/SwaggerClient-php/vendor/autoload.php');

Getting Started

Please follow the installation procedure and then run the following:

<?php
require_once(__DIR__ . '/vendor/autoload.php');

$apiInstance = new Swagger\Client\Api\DefaultApi(
    // If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
    // This is optional, `GuzzleHttp\Client` will be used as default.
    new GuzzleHttp\Client()
);
$player = "player_example"; // string | 

try {
    $result = $apiInstance->callTurn($player);
    print_r($result);
} catch (Exception $e) {
    echo 'Exception when calling DefaultApi->callTurn: ', $e->getMessage(), PHP_EOL;
}

$apiInstance = new Swagger\Client\Api\DefaultApi(
    // If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
    // This is optional, `GuzzleHttp\Client` will be used as default.
    new GuzzleHttp\Client()
);
$name = "name_example"; // string | 

try {
    $result = $apiInstance->createGame($name);
    print_r($result);
} catch (Exception $e) {
    echo 'Exception when calling DefaultApi->createGame: ', $e->getMessage(), PHP_EOL;
}

$apiInstance = new Swagger\Client\Api\DefaultApi(
    // If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
    // This is optional, `GuzzleHttp\Client` will be used as default.
    new GuzzleHttp\Client()
);
$player = "player_example"; // string | 

try {
    $result = $apiInstance->gameIsStarted($player);
    print_r($result);
} catch (Exception $e) {
    echo 'Exception when calling DefaultApi->gameIsStarted: ', $e->getMessage(), PHP_EOL;
}

$apiInstance = new Swagger\Client\Api\DefaultApi(
    // If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
    // This is optional, `GuzzleHttp\Client` will be used as default.
    new GuzzleHttp\Client()
);
$player = "player_example"; // string | 

try {
    $result = $apiInstance->getTurn($player);
    print_r($result);
} catch (Exception $e) {
    echo 'Exception when calling DefaultApi->getTurn: ', $e->getMessage(), PHP_EOL;
}

$apiInstance = new Swagger\Client\Api\DefaultApi(
    // If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
    // This is optional, `GuzzleHttp\Client` will be used as default.
    new GuzzleHttp\Client()
);
$name = "name_example"; // string | 
$code = "code_example"; // string | 

try {
    $result = $apiInstance->joinGame($name, $code);
    print_r($result);
} catch (Exception $e) {
    echo 'Exception when calling DefaultApi->joinGame: ', $e->getMessage(), PHP_EOL;
}

$apiInstance = new Swagger\Client\Api\DefaultApi(
    // If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
    // This is optional, `GuzzleHttp\Client` will be used as default.
    new GuzzleHttp\Client()
);
$player = "player_example"; // string | 
$body = new \Swagger\Client\Model\PlayerGuess(); // \Swagger\Client\Model\PlayerGuess | 

try {
    $result = $apiInstance->postTurn($player, $body);
    print_r($result);
} catch (Exception $e) {
    echo 'Exception when calling DefaultApi->postTurn: ', $e->getMessage(), PHP_EOL;
}

$apiInstance = new Swagger\Client\Api\DefaultApi(
    // If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
    // This is optional, `GuzzleHttp\Client` will be used as default.
    new GuzzleHttp\Client()
);
$player = "player_example"; // string | 
$body = new \Swagger\Client\Model\GameRules(); // \Swagger\Client\Model\GameRules | 

try {
    $result = $apiInstance->setGameRules($player, $body);
    print_r($result);
} catch (Exception $e) {
    echo 'Exception when calling DefaultApi->setGameRules: ', $e->getMessage(), PHP_EOL;
}

$apiInstance = new Swagger\Client\Api\DefaultApi(
    // If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
    // This is optional, `GuzzleHttp\Client` will be used as default.
    new GuzzleHttp\Client()
);
$player = "player_example"; // string | 

try {
    $result = $apiInstance->startGame($player);
    print_r($result);
} catch (Exception $e) {
    echo 'Exception when calling DefaultApi->startGame: ', $e->getMessage(), PHP_EOL;
}
?>

Documentation for API Endpoints

All URIs are relative to /

Class Method HTTP request Description
DefaultApi callTurn POST /player/call/{player}
DefaultApi createGame GET /game/create
DefaultApi gameIsStarted GET /game/started/{player}
DefaultApi getTurn GET /player/turn/{player}
DefaultApi joinGame GET /game/join/{code}
DefaultApi postTurn POST /player/guess/{player}
DefaultApi setGameRules POST /game/rules/{player}
DefaultApi startGame GET /game/start/{player}

Documentation For Models

Documentation For Authorization

All endpoints do not require authorization.

Author

Tim/Ardent