205 lines
6.7 KiB
Markdown
205 lines
6.7 KiB
Markdown
# SwaggerClient-php
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Play perudo with your friends through the api!
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Created for/from [https://perudo.loken.nl/api/doc](https://perudo.loken.nl/api/doc)
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This PHP package is automatically generated by the [Swagger Codegen](https://github.com/swagger-api/swagger-codegen) project:
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- API version: 1.0.0
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- Build package: io.swagger.codegen.v3.generators.php.PhpClientCodegen
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Note: It is modified to remove some unused/wrong object deserializations
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## Requirements
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PHP 7.0 and later
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## Installation & Usage
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### Composer
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To install the bindings via [Composer](http://getcomposer.org/), add the following to `composer.json`:
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```
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{
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"repositories": [
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{
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"type": "git",
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"url": "https://git.loken.nl/ardent/PerudoPhpApi.git"
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}
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],
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"require": {
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"ardent/perudo-php-api": "*@dev"
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}
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}
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```
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Then run `composer install`
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### Manual Installation
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Download the files and include `autoload.php`:
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```php
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require_once('/path/to/SwaggerClient-php/vendor/autoload.php');
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```
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## Getting Started
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Please follow the [installation procedure](#installation--usage) and then run the following:
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```php
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<?php
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require_once(__DIR__ . '/vendor/autoload.php');
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$apiInstance = new Swagger\Client\Api\DefaultApi(
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// If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
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// This is optional, `GuzzleHttp\Client` will be used as default.
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new GuzzleHttp\Client()
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);
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$player = "player_example"; // string |
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try {
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$result = $apiInstance->callTurn($player);
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print_r($result);
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} catch (Exception $e) {
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echo 'Exception when calling DefaultApi->callTurn: ', $e->getMessage(), PHP_EOL;
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}
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$apiInstance = new Swagger\Client\Api\DefaultApi(
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// If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
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// This is optional, `GuzzleHttp\Client` will be used as default.
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new GuzzleHttp\Client()
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);
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$name = "name_example"; // string |
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try {
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$result = $apiInstance->createGame($name);
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print_r($result);
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} catch (Exception $e) {
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echo 'Exception when calling DefaultApi->createGame: ', $e->getMessage(), PHP_EOL;
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}
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$apiInstance = new Swagger\Client\Api\DefaultApi(
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// If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
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// This is optional, `GuzzleHttp\Client` will be used as default.
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new GuzzleHttp\Client()
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);
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$player = "player_example"; // string |
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try {
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$result = $apiInstance->gameIsStarted($player);
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print_r($result);
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} catch (Exception $e) {
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echo 'Exception when calling DefaultApi->gameIsStarted: ', $e->getMessage(), PHP_EOL;
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}
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$apiInstance = new Swagger\Client\Api\DefaultApi(
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// If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
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// This is optional, `GuzzleHttp\Client` will be used as default.
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new GuzzleHttp\Client()
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);
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$player = "player_example"; // string |
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try {
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$result = $apiInstance->getTurn($player);
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print_r($result);
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} catch (Exception $e) {
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echo 'Exception when calling DefaultApi->getTurn: ', $e->getMessage(), PHP_EOL;
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}
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$apiInstance = new Swagger\Client\Api\DefaultApi(
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// If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
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// This is optional, `GuzzleHttp\Client` will be used as default.
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new GuzzleHttp\Client()
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);
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$name = "name_example"; // string |
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$code = "code_example"; // string |
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try {
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$result = $apiInstance->joinGame($name, $code);
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print_r($result);
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} catch (Exception $e) {
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echo 'Exception when calling DefaultApi->joinGame: ', $e->getMessage(), PHP_EOL;
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}
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$apiInstance = new Swagger\Client\Api\DefaultApi(
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// If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
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// This is optional, `GuzzleHttp\Client` will be used as default.
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new GuzzleHttp\Client()
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);
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$player = "player_example"; // string |
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$body = new \Swagger\Client\Model\PlayerGuess(); // \Swagger\Client\Model\PlayerGuess |
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try {
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$result = $apiInstance->postTurn($player, $body);
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print_r($result);
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} catch (Exception $e) {
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echo 'Exception when calling DefaultApi->postTurn: ', $e->getMessage(), PHP_EOL;
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}
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$apiInstance = new Swagger\Client\Api\DefaultApi(
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// If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
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// This is optional, `GuzzleHttp\Client` will be used as default.
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new GuzzleHttp\Client()
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);
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$player = "player_example"; // string |
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$body = new \Swagger\Client\Model\GameRules(); // \Swagger\Client\Model\GameRules |
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try {
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$result = $apiInstance->setGameRules($player, $body);
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print_r($result);
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} catch (Exception $e) {
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echo 'Exception when calling DefaultApi->setGameRules: ', $e->getMessage(), PHP_EOL;
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}
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$apiInstance = new Swagger\Client\Api\DefaultApi(
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// If you want use custom http client, pass your client which implements `GuzzleHttp\ClientInterface`.
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// This is optional, `GuzzleHttp\Client` will be used as default.
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new GuzzleHttp\Client()
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);
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$player = "player_example"; // string |
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try {
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$result = $apiInstance->startGame($player);
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print_r($result);
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} catch (Exception $e) {
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echo 'Exception when calling DefaultApi->startGame: ', $e->getMessage(), PHP_EOL;
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}
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?>
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```
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## Documentation for API Endpoints
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All URIs are relative to */*
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Class | Method | HTTP request | Description
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------------ | ------------- | ------------- | -------------
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*DefaultApi* | [**callTurn**](docs/Api/DefaultApi.md#callturn) | **POST** /player/call/{player} |
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*DefaultApi* | [**createGame**](docs/Api/DefaultApi.md#creategame) | **GET** /game/create |
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*DefaultApi* | [**gameIsStarted**](docs/Api/DefaultApi.md#gameisstarted) | **GET** /game/started/{player} |
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*DefaultApi* | [**getTurn**](docs/Api/DefaultApi.md#getturn) | **GET** /player/turn/{player} |
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*DefaultApi* | [**joinGame**](docs/Api/DefaultApi.md#joingame) | **GET** /game/join/{code} |
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*DefaultApi* | [**postTurn**](docs/Api/DefaultApi.md#postturn) | **POST** /player/guess/{player} |
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*DefaultApi* | [**setGameRules**](docs/Api/DefaultApi.md#setgamerules) | **POST** /game/rules/{player} |
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*DefaultApi* | [**startGame**](docs/Api/DefaultApi.md#startgame) | **GET** /game/start/{player} |
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## Documentation For Models
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- [GameIsStarted](docs/Model/GameIsStarted.md)
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- [GameRules](docs/Model/GameRules.md)
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- [GameState](docs/Model/GameState.md)
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- [MessageResponse](docs/Model/MessageResponse.md)
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- [MyTurn](docs/Model/MyTurn.md)
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- [Player](docs/Model/Player.md)
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- [PlayerCode](docs/Model/PlayerCode.md)
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- [PlayerGuess](docs/Model/PlayerGuess.md)
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- [Round](docs/Model/Round.md)
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- [Turn](docs/Model/Turn.md)
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## Documentation For Authorization
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All endpoints do not require authorization.
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## Author
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[Tim/Ardent](https://git.loken.nl/ardent) |