472 lines
10 KiB
PHP
472 lines
10 KiB
PHP
<?php
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/**
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* GameState
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*
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* PHP version 5
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*
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* @category Class
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* @package Swagger\Client
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* @author Swagger Codegen team
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* @link https://github.com/swagger-api/swagger-codegen
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*/
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/**
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* Perudo API
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*
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* Play perudo with your friends through the api!
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*
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* OpenAPI spec version: 1.0.0
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*
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* Generated by: https://github.com/swagger-api/swagger-codegen.git
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* Swagger Codegen version: 3.0.30
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*/
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/**
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* NOTE: This class is auto generated by the swagger code generator program.
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* https://github.com/swagger-api/swagger-codegen
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* Do not edit the class manually.
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*/
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namespace Swagger\Client\Model;
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use \ArrayAccess;
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use \Swagger\Client\ObjectSerializer;
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/**
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* GameState Class Doc Comment
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*
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* @category Class
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* @package Swagger\Client
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* @author Swagger Codegen team
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* @link https://github.com/swagger-api/swagger-codegen
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*/
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class GameState implements ModelInterface, ArrayAccess
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{
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const DISCRIMINATOR = null;
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/**
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* The original name of the model.
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*
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* @var string
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*/
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protected static $swaggerModelName = 'GameState';
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/**
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* Array of property to type mappings. Used for (de)serialization
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*
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* @var string[]
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*/
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protected static $swaggerTypes = [
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'state' => 'string',
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'code' => 'string',
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'rounds' => '\Swagger\Client\Model\Round[]',
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'players' => '\Swagger\Client\Model\Player[]',
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'current_player' => '\Swagger\Client\Model\Player',
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'owning_player' => '\Swagger\Client\Model\Player',
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'rules' => '\Swagger\Client\Model\GameRules' ];
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/**
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* Array of property to format mappings. Used for (de)serialization
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*
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* @var string[]
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*/
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protected static $swaggerFormats = [
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'state' => null,
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'code' => null,
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'rounds' => null,
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'players' => null,
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'current_player' => null,
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'owning_player' => null,
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'rules' => null ];
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/**
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* Array of property to type mappings. Used for (de)serialization
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*
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* @return array
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*/
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public static function swaggerTypes()
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{
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return self::$swaggerTypes;
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}
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/**
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* Array of property to format mappings. Used for (de)serialization
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*
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* @return array
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*/
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public static function swaggerFormats()
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{
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return self::$swaggerFormats;
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}
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/**
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* Array of attributes where the key is the local name,
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* and the value is the original name
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*
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* @var string[]
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*/
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protected static $attributeMap = [
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'state' => 'state',
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'code' => 'code',
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'rounds' => 'rounds',
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'players' => 'players',
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'current_player' => 'currentPlayer',
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'owning_player' => 'owningPlayer',
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'rules' => 'rules' ];
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/**
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* Array of attributes to setter functions (for deserialization of responses)
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*
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* @var string[]
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*/
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protected static $setters = [
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'state' => 'setState',
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'code' => 'setCode',
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'rounds' => 'setRounds',
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'players' => 'setPlayers',
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'current_player' => 'setCurrentPlayer',
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'owning_player' => 'setOwningPlayer',
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'rules' => 'setRules' ];
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/**
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* Array of attributes to getter functions (for serialization of requests)
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*
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* @var string[]
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*/
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protected static $getters = [
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'state' => 'getState',
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'code' => 'getCode',
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'rounds' => 'getRounds',
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'players' => 'getPlayers',
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'current_player' => 'getCurrentPlayer',
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'owning_player' => 'getOwningPlayer',
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'rules' => 'getRules' ];
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/**
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* Array of attributes where the key is the local name,
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* and the value is the original name
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*
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* @return array
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*/
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public static function attributeMap()
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{
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return self::$attributeMap;
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}
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/**
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* Array of attributes to setter functions (for deserialization of responses)
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*
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* @return array
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*/
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public static function setters()
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{
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return self::$setters;
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}
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/**
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* Array of attributes to getter functions (for serialization of requests)
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*
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* @return array
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*/
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public static function getters()
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{
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return self::$getters;
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}
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/**
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* The original name of the model.
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*
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* @return string
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*/
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public function getModelName()
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{
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return self::$swaggerModelName;
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}
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/**
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* Associative array for storing property values
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*
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* @var mixed[]
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*/
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protected $container = [];
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/**
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* Constructor
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*
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* @param mixed[] $data Associated array of property values
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* initializing the model
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*/
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public function __construct(array $data = null)
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{
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$this->container['state'] = isset($data['state']) ? $data['state'] : null;
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$this->container['code'] = isset($data['code']) ? $data['code'] : null;
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$this->container['rounds'] = isset($data['rounds']) ? $data['rounds'] : null;
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$this->container['players'] = isset($data['players']) ? $data['players'] : null;
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$this->container['current_player'] = isset($data['current_player']) ? $data['current_player'] : null;
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$this->container['owning_player'] = isset($data['owning_player']) ? $data['owning_player'] : null;
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$this->container['rules'] = isset($data['rules']) ? $data['rules'] : null;
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}
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/**
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* Show all the invalid properties with reasons.
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*
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* @return array invalid properties with reasons
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*/
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public function listInvalidProperties()
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{
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$invalidProperties = [];
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return $invalidProperties;
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}
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/**
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* Validate all the properties in the model
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* return true if all passed
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*
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* @return bool True if all properties are valid
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*/
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public function valid()
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{
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return count($this->listInvalidProperties()) === 0;
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}
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/**
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* Gets state
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*
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* @return string
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*/
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public function getState()
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{
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return $this->container['state'];
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}
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/**
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* Sets state
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*
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* @param string $state state
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*
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* @return $this
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*/
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public function setState($state)
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{
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$this->container['state'] = $state;
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return $this;
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}
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/**
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* Gets code
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*
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* @return string
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*/
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public function getCode()
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{
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return $this->container['code'];
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}
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/**
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* Sets code
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*
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* @param string $code code
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*
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* @return $this
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*/
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public function setCode($code)
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{
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$this->container['code'] = $code;
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return $this;
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}
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/**
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* Gets rounds
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*
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* @return \Swagger\Client\Model\Round[]
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*/
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public function getRounds()
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{
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return $this->container['rounds'];
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}
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/**
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* Sets rounds
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*
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* @param \Swagger\Client\Model\Round[] $rounds rounds
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*
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* @return $this
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*/
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public function setRounds($rounds)
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{
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$this->container['rounds'] = $rounds;
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return $this;
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}
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/**
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* Gets players
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*
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* @return \Swagger\Client\Model\Player[]
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*/
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public function getPlayers()
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{
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return $this->container['players'];
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}
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/**
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* Sets players
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*
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* @param \Swagger\Client\Model\Player[] $players players
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*
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* @return $this
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*/
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public function setPlayers($players)
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{
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$this->container['players'] = $players;
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return $this;
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}
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/**
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* Gets current_player
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*
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* @return \Swagger\Client\Model\Player
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*/
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public function getCurrentPlayer()
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{
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return $this->container['current_player'];
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}
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/**
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* Sets current_player
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*
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* @param \Swagger\Client\Model\Player $current_player current_player
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*
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* @return $this
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*/
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public function setCurrentPlayer($current_player)
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{
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$this->container['current_player'] = $current_player;
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return $this;
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}
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/**
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* Gets owning_player
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*
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* @return \Swagger\Client\Model\Player
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*/
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public function getOwningPlayer()
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{
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return $this->container['owning_player'];
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}
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/**
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* Sets owning_player
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*
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* @param \Swagger\Client\Model\Player $owning_player owning_player
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*
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* @return $this
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*/
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public function setOwningPlayer($owning_player)
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{
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$this->container['owning_player'] = $owning_player;
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return $this;
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}
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/**
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* Gets rules
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*
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* @return \Swagger\Client\Model\GameRules
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*/
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public function getRules()
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{
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return $this->container['rules'];
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}
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/**
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* Sets rules
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*
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* @param \Swagger\Client\Model\GameRules $rules rules
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*
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* @return $this
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*/
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public function setRules($rules)
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{
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$this->container['rules'] = $rules;
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return $this;
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}
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/**
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* Returns true if offset exists. False otherwise.
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*
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* @param integer $offset Offset
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*
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* @return boolean
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*/
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public function offsetExists($offset)
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{
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return isset($this->container[$offset]);
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}
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/**
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* Gets offset.
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*
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* @param integer $offset Offset
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*
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* @return mixed
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*/
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public function offsetGet($offset)
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{
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return isset($this->container[$offset]) ? $this->container[$offset] : null;
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}
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/**
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* Sets value based on offset.
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*
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* @param integer $offset Offset
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* @param mixed $value Value to be set
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*
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* @return void
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*/
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public function offsetSet($offset, $value)
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{
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if (is_null($offset)) {
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$this->container[] = $value;
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} else {
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$this->container[$offset] = $value;
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}
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}
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/**
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* Unsets offset.
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*
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* @param integer $offset Offset
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*
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* @return void
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*/
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public function offsetUnset($offset)
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{
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unset($this->container[$offset]);
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}
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/**
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* Gets the string presentation of the object
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*
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* @return string
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*/
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public function __toString()
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{
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if (defined('JSON_PRETTY_PRINT')) { // use JSON pretty print
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return json_encode(
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ObjectSerializer::sanitizeForSerialization($this),
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JSON_PRETTY_PRINT
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);
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}
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return json_encode(ObjectSerializer::sanitizeForSerialization($this));
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}
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}
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