Cleanup the models

This commit is contained in:
Tim
2021-11-25 18:57:35 +01:00
parent 65830a4283
commit dab95e7280
12 changed files with 633 additions and 828 deletions

View File

@ -16,7 +16,7 @@
* Play perudo with your friends through the api!
*
* OpenAPI spec version: 1.0.0
*
*
* Generated by: https://github.com/swagger-api/swagger-codegen.git
* Swagger Codegen version: 3.0.30
*/
@ -39,52 +39,52 @@ use \Swagger\Client\ObjectSerializer;
* @author Swagger Codegen team
* @link https://github.com/swagger-api/swagger-codegen
*/
class GameState implements ModelInterface, ArrayAccess
{
class GameState implements ModelInterface, ArrayAccess {
const DISCRIMINATOR = null;
/**
* The original name of the model.
*
* @var string
*/
* The original name of the model.
*
* @var string
*/
protected static $swaggerModelName = 'GameState';
/**
* Array of property to type mappings. Used for (de)serialization
*
* @var string[]
*/
* Array of property to type mappings. Used for (de)serialization
*
* @var string[]
*/
protected static $swaggerTypes = [
'state' => 'string',
'code' => 'string',
'rounds' => '\Swagger\Client\Model\Round[]',
'players' => '\Swagger\Client\Model\Player[]',
'current_player' => '\Swagger\Client\Model\Player',
'owning_player' => '\Swagger\Client\Model\Player',
'rules' => '\Swagger\Client\Model\GameRules' ];
'state' => 'string',
'code' => 'string',
'rounds' => Round::class . '[]',
'players' => Player::class . '[]',
'current_player' => Player::class,
'owning_player' => Player::class,
'rules' => GameRules::class,
];
/**
* Array of property to format mappings. Used for (de)serialization
*
* @var string[]
*/
* Array of property to format mappings. Used for (de)serialization
*
* @var string[]
*/
protected static $swaggerFormats = [
'state' => null,
'code' => null,
'rounds' => null,
'players' => null,
'current_player' => null,
'owning_player' => null,
'rules' => null ];
'state' => null,
'code' => null,
'rounds' => null,
'players' => null,
'current_player' => null,
'owning_player' => null,
'rules' => null,
];
/**
* Array of property to type mappings. Used for (de)serialization
*
* @return array
*/
public static function swaggerTypes()
{
public static function swaggerTypes() {
return self::$swaggerTypes;
}
@ -93,8 +93,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return array
*/
public static function swaggerFormats()
{
public static function swaggerFormats() {
return self::$swaggerFormats;
}
@ -105,13 +104,14 @@ class GameState implements ModelInterface, ArrayAccess
* @var string[]
*/
protected static $attributeMap = [
'state' => 'state',
'code' => 'code',
'rounds' => 'rounds',
'players' => 'players',
'current_player' => 'currentPlayer',
'owning_player' => 'owningPlayer',
'rules' => 'rules' ];
'state' => 'state',
'code' => 'code',
'rounds' => 'rounds',
'players' => 'players',
'current_player' => 'currentPlayer',
'owning_player' => 'owningPlayer',
'rules' => 'rules',
];
/**
* Array of attributes to setter functions (for deserialization of responses)
@ -119,13 +119,14 @@ class GameState implements ModelInterface, ArrayAccess
* @var string[]
*/
protected static $setters = [
'state' => 'setState',
'code' => 'setCode',
'rounds' => 'setRounds',
'players' => 'setPlayers',
'current_player' => 'setCurrentPlayer',
'owning_player' => 'setOwningPlayer',
'rules' => 'setRules' ];
'state' => 'setState',
'code' => 'setCode',
'rounds' => 'setRounds',
'players' => 'setPlayers',
'current_player' => 'setCurrentPlayer',
'owning_player' => 'setOwningPlayer',
'rules' => 'setRules',
];
/**
* Array of attributes to getter functions (for serialization of requests)
@ -133,13 +134,14 @@ class GameState implements ModelInterface, ArrayAccess
* @var string[]
*/
protected static $getters = [
'state' => 'getState',
'code' => 'getCode',
'rounds' => 'getRounds',
'players' => 'getPlayers',
'current_player' => 'getCurrentPlayer',
'owning_player' => 'getOwningPlayer',
'rules' => 'getRules' ];
'state' => 'getState',
'code' => 'getCode',
'rounds' => 'getRounds',
'players' => 'getPlayers',
'current_player' => 'getCurrentPlayer',
'owning_player' => 'getOwningPlayer',
'rules' => 'getRules',
];
/**
* Array of attributes where the key is the local name,
@ -147,8 +149,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return array
*/
public static function attributeMap()
{
public static function attributeMap() {
return self::$attributeMap;
}
@ -157,8 +158,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return array
*/
public static function setters()
{
public static function setters() {
return self::$setters;
}
@ -167,8 +167,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return array
*/
public static function getters()
{
public static function getters() {
return self::$getters;
}
@ -177,13 +176,10 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return string
*/
public function getModelName()
{
public function getModelName() {
return self::$swaggerModelName;
}
/**
* Associative array for storing property values
*
@ -197,15 +193,14 @@ class GameState implements ModelInterface, ArrayAccess
* @param mixed[] $data Associated array of property values
* initializing the model
*/
public function __construct(array $data = null)
{
$this->container['state'] = isset($data['state']) ? $data['state'] : null;
$this->container['code'] = isset($data['code']) ? $data['code'] : null;
$this->container['rounds'] = isset($data['rounds']) ? $data['rounds'] : null;
$this->container['players'] = isset($data['players']) ? $data['players'] : null;
$this->container['current_player'] = isset($data['current_player']) ? $data['current_player'] : null;
$this->container['owning_player'] = isset($data['owning_player']) ? $data['owning_player'] : null;
$this->container['rules'] = isset($data['rules']) ? $data['rules'] : null;
public function __construct(array $data = null) {
$this->container['state'] = $data['state'] ?? null;
$this->container['code'] = $data['code'] ?? null;
$this->container['rounds'] = $data['rounds'] ?? null;
$this->container['players'] = $data['players'] ?? null;
$this->container['current_player'] = $data['current_player'] ?? null;
$this->container['owning_player'] = $data['owning_player'] ?? null;
$this->container['rules'] = $data['rules'] ?? null;
}
/**
@ -213,8 +208,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return array invalid properties with reasons
*/
public function listInvalidProperties()
{
public function listInvalidProperties() {
$invalidProperties = [];
return $invalidProperties;
@ -226,19 +220,16 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return bool True if all properties are valid
*/
public function valid()
{
public function valid() {
return count($this->listInvalidProperties()) === 0;
}
/**
* Gets state
*
* @return string
*/
public function getState()
{
public function getState() {
return $this->container['state'];
}
@ -249,8 +240,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return $this
*/
public function setState($state)
{
public function setState($state) {
$this->container['state'] = $state;
return $this;
@ -261,8 +251,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return string
*/
public function getCode()
{
public function getCode() {
return $this->container['code'];
}
@ -273,8 +262,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return $this
*/
public function setCode($code)
{
public function setCode($code) {
$this->container['code'] = $code;
return $this;
@ -285,8 +273,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return \Swagger\Client\Model\Round[]
*/
public function getRounds()
{
public function getRounds() {
return $this->container['rounds'];
}
@ -297,8 +284,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return $this
*/
public function setRounds($rounds)
{
public function setRounds($rounds) {
$this->container['rounds'] = $rounds;
return $this;
@ -309,8 +295,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return \Swagger\Client\Model\Player[]
*/
public function getPlayers()
{
public function getPlayers() {
return $this->container['players'];
}
@ -321,8 +306,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return $this
*/
public function setPlayers($players)
{
public function setPlayers($players) {
$this->container['players'] = $players;
return $this;
@ -333,8 +317,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return \Swagger\Client\Model\Player
*/
public function getCurrentPlayer()
{
public function getCurrentPlayer() {
return $this->container['current_player'];
}
@ -345,8 +328,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return $this
*/
public function setCurrentPlayer($current_player)
{
public function setCurrentPlayer($current_player) {
$this->container['current_player'] = $current_player;
return $this;
@ -357,8 +339,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return \Swagger\Client\Model\Player
*/
public function getOwningPlayer()
{
public function getOwningPlayer() {
return $this->container['owning_player'];
}
@ -369,8 +350,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return $this
*/
public function setOwningPlayer($owning_player)
{
public function setOwningPlayer($owning_player) {
$this->container['owning_player'] = $owning_player;
return $this;
@ -381,8 +361,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return \Swagger\Client\Model\GameRules
*/
public function getRules()
{
public function getRules() {
return $this->container['rules'];
}
@ -393,12 +372,12 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return $this
*/
public function setRules($rules)
{
public function setRules($rules) {
$this->container['rules'] = $rules;
return $this;
}
/**
* Returns true if offset exists. False otherwise.
*
@ -406,8 +385,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return boolean
*/
public function offsetExists($offset)
{
public function offsetExists($offset) {
return isset($this->container[$offset]);
}
@ -418,8 +396,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return mixed
*/
public function offsetGet($offset)
{
public function offsetGet($offset) {
return isset($this->container[$offset]) ? $this->container[$offset] : null;
}
@ -431,8 +408,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return void
*/
public function offsetSet($offset, $value)
{
public function offsetSet($offset, $value) {
if (is_null($offset)) {
$this->container[] = $value;
} else {
@ -447,8 +423,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return void
*/
public function offsetUnset($offset)
{
public function offsetUnset($offset) {
unset($this->container[$offset]);
}
@ -457,8 +432,7 @@ class GameState implements ModelInterface, ArrayAccess
*
* @return string
*/
public function __toString()
{
public function __toString() {
if (defined('JSON_PRETTY_PRINT')) { // use JSON pretty print
return json_encode(
ObjectSerializer::sanitizeForSerialization($this),