352 lines
7.3 KiB
PHP
352 lines
7.3 KiB
PHP
<?php
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/**
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* MyTurn
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*
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* PHP version 5
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*
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* @category Class
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* @package Swagger\Client
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* @author Swagger Codegen team
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* @link https://github.com/swagger-api/swagger-codegen
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*/
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/**
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* Perudo API
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*
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* Play perudo with your friends through the api!
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*
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* OpenAPI spec version: 1.0.0
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*
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* Generated by: https://github.com/swagger-api/swagger-codegen.git
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* Swagger Codegen version: 3.0.30
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*/
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/**
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* NOTE: This class is auto generated by the swagger code generator program.
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* https://github.com/swagger-api/swagger-codegen
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* Do not edit the class manually.
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*/
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namespace Swagger\Client\Model;
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use \ArrayAccess;
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use \Swagger\Client\ObjectSerializer;
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/**
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* MyTurn Class Doc Comment
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*
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* @category Class
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* @package Swagger\Client
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* @author Swagger Codegen team
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* @link https://github.com/swagger-api/swagger-codegen
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*/
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class MyTurn implements ModelInterface, ArrayAccess
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{
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const DISCRIMINATOR = null;
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/**
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* The original name of the model.
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*
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* @var string
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*/
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protected static $swaggerModelName = 'MyTurn';
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/**
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* Array of property to type mappings. Used for (de)serialization
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*
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* @var string[]
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*/
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protected static $swaggerTypes = [
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'turn' => 'bool',
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'game_state' => '\Swagger\Client\Model\GameState',
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'errors' => 'string[]' ];
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/**
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* Array of property to format mappings. Used for (de)serialization
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*
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* @var string[]
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*/
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protected static $swaggerFormats = [
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'turn' => null,
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'game_state' => null,
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'errors' => null ];
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/**
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* Array of property to type mappings. Used for (de)serialization
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*
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* @return array
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*/
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public static function swaggerTypes()
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{
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return self::$swaggerTypes;
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}
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/**
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* Array of property to format mappings. Used for (de)serialization
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*
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* @return array
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*/
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public static function swaggerFormats()
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{
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return self::$swaggerFormats;
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}
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/**
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* Array of attributes where the key is the local name,
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* and the value is the original name
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*
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* @var string[]
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*/
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protected static $attributeMap = [
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'turn' => 'turn',
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'game_state' => 'gameState',
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'errors' => 'errors' ];
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/**
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* Array of attributes to setter functions (for deserialization of responses)
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*
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* @var string[]
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*/
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protected static $setters = [
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'turn' => 'setTurn',
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'game_state' => 'setGameState',
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'errors' => 'setErrors' ];
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/**
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* Array of attributes to getter functions (for serialization of requests)
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*
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* @var string[]
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*/
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protected static $getters = [
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'turn' => 'getTurn',
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'game_state' => 'getGameState',
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'errors' => 'getErrors' ];
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/**
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* Array of attributes where the key is the local name,
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* and the value is the original name
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*
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* @return array
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*/
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public static function attributeMap()
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{
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return self::$attributeMap;
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}
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/**
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* Array of attributes to setter functions (for deserialization of responses)
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*
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* @return array
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*/
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public static function setters()
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{
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return self::$setters;
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}
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/**
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* Array of attributes to getter functions (for serialization of requests)
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*
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* @return array
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*/
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public static function getters()
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{
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return self::$getters;
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}
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/**
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* The original name of the model.
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*
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* @return string
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*/
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public function getModelName()
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{
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return self::$swaggerModelName;
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}
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/**
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* Associative array for storing property values
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*
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* @var mixed[]
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*/
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protected $container = [];
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/**
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* Constructor
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*
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* @param mixed[] $data Associated array of property values
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* initializing the model
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*/
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public function __construct(array $data = null)
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{
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$this->container['turn'] = isset($data['turn']) ? $data['turn'] : null;
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$this->container['game_state'] = isset($data['game_state']) ? $data['game_state'] : null;
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$this->container['errors'] = isset($data['errors']) ? $data['errors'] : null;
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}
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/**
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* Show all the invalid properties with reasons.
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*
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* @return array invalid properties with reasons
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*/
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public function listInvalidProperties()
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{
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$invalidProperties = [];
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return $invalidProperties;
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}
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/**
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* Validate all the properties in the model
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* return true if all passed
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*
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* @return bool True if all properties are valid
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*/
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public function valid()
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{
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return count($this->listInvalidProperties()) === 0;
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}
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/**
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* Gets turn
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*
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* @return bool
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*/
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public function getTurn()
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{
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return $this->container['turn'];
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}
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/**
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* Sets turn
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*
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* @param bool $turn turn
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*
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* @return $this
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*/
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public function setTurn($turn)
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{
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$this->container['turn'] = $turn;
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return $this;
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}
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/**
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* Gets game_state
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*
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* @return \Swagger\Client\Model\GameState
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*/
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public function getGameState()
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{
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return $this->container['game_state'];
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}
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/**
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* Sets game_state
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*
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* @param \Swagger\Client\Model\GameState $game_state game_state
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*
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* @return $this
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*/
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public function setGameState($game_state)
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{
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$this->container['game_state'] = $game_state;
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return $this;
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}
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/**
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* Gets errors
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*
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* @return string[]
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*/
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public function getErrors()
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{
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return $this->container['errors'];
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}
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/**
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* Sets errors
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*
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* @param string[] $errors errors
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*
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* @return $this
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*/
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public function setErrors($errors)
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{
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$this->container['errors'] = $errors;
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return $this;
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}
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/**
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* Returns true if offset exists. False otherwise.
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*
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* @param integer $offset Offset
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*
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* @return boolean
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*/
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public function offsetExists($offset)
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{
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return isset($this->container[$offset]);
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}
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/**
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* Gets offset.
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*
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* @param integer $offset Offset
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*
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* @return mixed
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*/
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public function offsetGet($offset)
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{
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return isset($this->container[$offset]) ? $this->container[$offset] : null;
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}
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/**
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* Sets value based on offset.
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*
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* @param integer $offset Offset
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* @param mixed $value Value to be set
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*
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* @return void
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*/
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public function offsetSet($offset, $value)
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{
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if (is_null($offset)) {
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$this->container[] = $value;
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} else {
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$this->container[$offset] = $value;
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}
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}
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/**
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* Unsets offset.
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*
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* @param integer $offset Offset
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*
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* @return void
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*/
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public function offsetUnset($offset)
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{
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unset($this->container[$offset]);
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}
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/**
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* Gets the string presentation of the object
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*
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* @return string
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*/
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public function __toString()
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{
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if (defined('JSON_PRETTY_PRINT')) { // use JSON pretty print
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return json_encode(
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ObjectSerializer::sanitizeForSerialization($this),
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JSON_PRETTY_PRINT
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);
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}
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return json_encode(ObjectSerializer::sanitizeForSerialization($this));
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}
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}
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