PerudoPhpApi/lib/Model/GameState.php

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<?php
/**
* GameState
*
* PHP version 5
*
* @category Class
* @package Swagger\Client
* @author Swagger Codegen team
* @link https://github.com/swagger-api/swagger-codegen
*/
/**
* Perudo API
*
* Play perudo with your friends through the api!
*
* OpenAPI spec version: 1.0.0
*
* Generated by: https://github.com/swagger-api/swagger-codegen.git
* Swagger Codegen version: 3.0.30
*/
/**
* NOTE: This class is auto generated by the swagger code generator program.
* https://github.com/swagger-api/swagger-codegen
* Do not edit the class manually.
*/
namespace Swagger\Client\Model;
use \ArrayAccess;
use \Swagger\Client\ObjectSerializer;
/**
* GameState Class Doc Comment
*
* @category Class
* @package Swagger\Client
* @author Swagger Codegen team
* @link https://github.com/swagger-api/swagger-codegen
*/
class GameState implements ModelInterface, ArrayAccess
{
const DISCRIMINATOR = null;
/**
* The original name of the model.
*
* @var string
*/
protected static $swaggerModelName = 'GameState';
/**
* Array of property to type mappings. Used for (de)serialization
*
* @var string[]
*/
protected static $swaggerTypes = [
'state' => 'string',
'code' => 'string',
'rounds' => '\Swagger\Client\Model\Round[]',
'players' => '\Swagger\Client\Model\Player[]',
'current_player' => '\Swagger\Client\Model\Player',
'owning_player' => '\Swagger\Client\Model\Player',
'rules' => '\Swagger\Client\Model\GameRules' ];
/**
* Array of property to format mappings. Used for (de)serialization
*
* @var string[]
*/
protected static $swaggerFormats = [
'state' => null,
'code' => null,
'rounds' => null,
'players' => null,
'current_player' => null,
'owning_player' => null,
'rules' => null ];
/**
* Array of property to type mappings. Used for (de)serialization
*
* @return array
*/
public static function swaggerTypes()
{
return self::$swaggerTypes;
}
/**
* Array of property to format mappings. Used for (de)serialization
*
* @return array
*/
public static function swaggerFormats()
{
return self::$swaggerFormats;
}
/**
* Array of attributes where the key is the local name,
* and the value is the original name
*
* @var string[]
*/
protected static $attributeMap = [
'state' => 'state',
'code' => 'code',
'rounds' => 'rounds',
'players' => 'players',
'current_player' => 'currentPlayer',
'owning_player' => 'owningPlayer',
'rules' => 'rules' ];
/**
* Array of attributes to setter functions (for deserialization of responses)
*
* @var string[]
*/
protected static $setters = [
'state' => 'setState',
'code' => 'setCode',
'rounds' => 'setRounds',
'players' => 'setPlayers',
'current_player' => 'setCurrentPlayer',
'owning_player' => 'setOwningPlayer',
'rules' => 'setRules' ];
/**
* Array of attributes to getter functions (for serialization of requests)
*
* @var string[]
*/
protected static $getters = [
'state' => 'getState',
'code' => 'getCode',
'rounds' => 'getRounds',
'players' => 'getPlayers',
'current_player' => 'getCurrentPlayer',
'owning_player' => 'getOwningPlayer',
'rules' => 'getRules' ];
/**
* Array of attributes where the key is the local name,
* and the value is the original name
*
* @return array
*/
public static function attributeMap()
{
return self::$attributeMap;
}
/**
* Array of attributes to setter functions (for deserialization of responses)
*
* @return array
*/
public static function setters()
{
return self::$setters;
}
/**
* Array of attributes to getter functions (for serialization of requests)
*
* @return array
*/
public static function getters()
{
return self::$getters;
}
/**
* The original name of the model.
*
* @return string
*/
public function getModelName()
{
return self::$swaggerModelName;
}
/**
* Associative array for storing property values
*
* @var mixed[]
*/
protected $container = [];
/**
* Constructor
*
* @param mixed[] $data Associated array of property values
* initializing the model
*/
public function __construct(array $data = null)
{
$this->container['state'] = isset($data['state']) ? $data['state'] : null;
$this->container['code'] = isset($data['code']) ? $data['code'] : null;
$this->container['rounds'] = isset($data['rounds']) ? $data['rounds'] : null;
$this->container['players'] = isset($data['players']) ? $data['players'] : null;
$this->container['current_player'] = isset($data['current_player']) ? $data['current_player'] : null;
$this->container['owning_player'] = isset($data['owning_player']) ? $data['owning_player'] : null;
$this->container['rules'] = isset($data['rules']) ? $data['rules'] : null;
}
/**
* Show all the invalid properties with reasons.
*
* @return array invalid properties with reasons
*/
public function listInvalidProperties()
{
$invalidProperties = [];
return $invalidProperties;
}
/**
* Validate all the properties in the model
* return true if all passed
*
* @return bool True if all properties are valid
*/
public function valid()
{
return count($this->listInvalidProperties()) === 0;
}
/**
* Gets state
*
* @return string
*/
public function getState()
{
return $this->container['state'];
}
/**
* Sets state
*
* @param string $state state
*
* @return $this
*/
public function setState($state)
{
$this->container['state'] = $state;
return $this;
}
/**
* Gets code
*
* @return string
*/
public function getCode()
{
return $this->container['code'];
}
/**
* Sets code
*
* @param string $code code
*
* @return $this
*/
public function setCode($code)
{
$this->container['code'] = $code;
return $this;
}
/**
* Gets rounds
*
* @return \Swagger\Client\Model\Round[]
*/
public function getRounds()
{
return $this->container['rounds'];
}
/**
* Sets rounds
*
* @param \Swagger\Client\Model\Round[] $rounds rounds
*
* @return $this
*/
public function setRounds($rounds)
{
$this->container['rounds'] = $rounds;
return $this;
}
/**
* Gets players
*
* @return \Swagger\Client\Model\Player[]
*/
public function getPlayers()
{
return $this->container['players'];
}
/**
* Sets players
*
* @param \Swagger\Client\Model\Player[] $players players
*
* @return $this
*/
public function setPlayers($players)
{
$this->container['players'] = $players;
return $this;
}
/**
* Gets current_player
*
* @return \Swagger\Client\Model\Player
*/
public function getCurrentPlayer()
{
return $this->container['current_player'];
}
/**
* Sets current_player
*
* @param \Swagger\Client\Model\Player $current_player current_player
*
* @return $this
*/
public function setCurrentPlayer($current_player)
{
$this->container['current_player'] = $current_player;
return $this;
}
/**
* Gets owning_player
*
* @return \Swagger\Client\Model\Player
*/
public function getOwningPlayer()
{
return $this->container['owning_player'];
}
/**
* Sets owning_player
*
* @param \Swagger\Client\Model\Player $owning_player owning_player
*
* @return $this
*/
public function setOwningPlayer($owning_player)
{
$this->container['owning_player'] = $owning_player;
return $this;
}
/**
* Gets rules
*
* @return \Swagger\Client\Model\GameRules
*/
public function getRules()
{
return $this->container['rules'];
}
/**
* Sets rules
*
* @param \Swagger\Client\Model\GameRules $rules rules
*
* @return $this
*/
public function setRules($rules)
{
$this->container['rules'] = $rules;
return $this;
}
/**
* Returns true if offset exists. False otherwise.
*
* @param integer $offset Offset
*
* @return boolean
*/
public function offsetExists($offset)
{
return isset($this->container[$offset]);
}
/**
* Gets offset.
*
* @param integer $offset Offset
*
* @return mixed
*/
public function offsetGet($offset)
{
return isset($this->container[$offset]) ? $this->container[$offset] : null;
}
/**
* Sets value based on offset.
*
* @param integer $offset Offset
* @param mixed $value Value to be set
*
* @return void
*/
public function offsetSet($offset, $value)
{
if (is_null($offset)) {
$this->container[] = $value;
} else {
$this->container[$offset] = $value;
}
}
/**
* Unsets offset.
*
* @param integer $offset Offset
*
* @return void
*/
public function offsetUnset($offset)
{
unset($this->container[$offset]);
}
/**
* Gets the string presentation of the object
*
* @return string
*/
public function __toString()
{
if (defined('JSON_PRETTY_PRINT')) { // use JSON pretty print
return json_encode(
ObjectSerializer::sanitizeForSerialization($this),
JSON_PRETTY_PRINT
);
}
return json_encode(ObjectSerializer::sanitizeForSerialization($this));
}
}