Implement game rules
This commit is contained in:
parent
5a39307fa6
commit
ffded017c7
@ -1,5 +1,5 @@
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<template>
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<img width="50px" :src="'Dice-' + number + '-b.svg'" alt="dice">
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<img width="50px" :src="'Dice-' + number + '-b.svg'" alt="dice" :class="{ inverted: selected }">
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</template>
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<script lang="ts">
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@ -8,5 +8,14 @@ import {Component, Prop, Vue} from 'vue-property-decorator'
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@Component
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export default class Die extends Vue {
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@Prop() private number!: number;
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@Prop() private selected!: boolean;
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}
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</script>
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<style scoped lang="scss">
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.inverted {
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// https://codepen.io/sosuke/pen/Pjoqqp
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filter: invert(58%) sepia(99%) saturate(4021%) hue-rotate(203deg) brightness(103%) contrast(100%);
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//filter: invert(43%) sepia(31%) saturate(2346%) hue-rotate(324deg) brightness(109%) contrast(113%);
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}
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</style>
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127
src/components/GameRulesEditor.vue
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127
src/components/GameRulesEditor.vue
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@ -0,0 +1,127 @@
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<template>
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<form>
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Rules:<br/>
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<md-field>
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<label>Start dice count per player</label>
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<md-input type="number" v-model="startDicePerPlayer" :readonly="readonly"></md-input>
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</md-field>
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<md-checkbox v-model="higherCountLowerValueEnabled" :disabled="readonly">
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Higher count lower value
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</md-checkbox>
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<br/>
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<md-checkbox v-model="jokerEnabled" :disabled="readonly">Joker enabled</md-checkbox>
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<br/>
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<md-checkbox v-model="jokerCountsDouble" :disabled="readonly">Joker counts double</md-checkbox>
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<br/>
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Joker die value: <br>
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<span v-for="n in 6" @click="!readonly && (jokerDieValue = n)">
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<die :number="n" :selected="jokerDieValue === n"></die>
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</span> <br>
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<md-checkbox v-model="palificoEnabled" :disabled="readonly">Palifico enabled</md-checkbox>
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<br/>
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<md-checkbox v-model="calzaEnabled" :disabled="readonly">Calza enabled</md-checkbox>
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<br/>
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<md-checkbox v-model="randomPlayerOrder" :disabled="readonly">Random player order</md-checkbox>
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<br/>
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<md-checkbox v-model="anonymizePlayers" :disabled="readonly">Anonymize players</md-checkbox>
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</form>
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</template>
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<script lang="ts">
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import { Component, Prop, Vue } from 'vue-property-decorator'
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import { GameRules } from "@/objects/objects";
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import Die from "@/components/Die.vue";
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@Component({
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components: {Die}
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})
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export default class GameRulesEditor extends Vue {
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@Prop() private value!: GameRules;
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@Prop() private readonly!: boolean;
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private get startDicePerPlayer (): number {
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return this.value.startDicePerPlayer;
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}
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private set startDicePerPlayer (b: number) {
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this.value.startDicePerPlayer = b;
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this.emitRules();
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}
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private get jokerDieValue (): number {
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return this.value.jokerDieValue;
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}
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private set jokerDieValue (b: number) {
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this.value.jokerDieValue = b;
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this.emitRules();
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}
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private get higherCountLowerValueEnabled (): boolean {
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return this.value.higherCountLowerValueEnabled;
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}
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private set higherCountLowerValueEnabled (b: boolean) {
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this.value.higherCountLowerValueEnabled = b;
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this.emitRules();
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}
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private get jokerEnabled (): boolean {
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return this.value.jokerEnabled;
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}
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private set jokerEnabled (b: boolean) {
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this.value.jokerEnabled = b;
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this.emitRules();
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}
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private get jokerCountsDouble (): boolean {
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return this.value.jokerCountsDouble;
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}
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private set jokerCountsDouble (b: boolean) {
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this.value.jokerCountsDouble = b;
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this.emitRules();
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}
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private get palificoEnabled (): boolean {
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return this.value.palificoEnabled;
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}
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private set palificoEnabled (b: boolean) {
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this.value.palificoEnabled = b;
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this.emitRules();
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}
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private get calzaEnabled (): boolean {
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return this.value.calzaEnabled;
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}
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private set calzaEnabled (b: boolean) {
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this.value.calzaEnabled = b;
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this.emitRules();
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}
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private get randomPlayerOrder (): boolean {
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return this.value.randomPlayerOrder;
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}
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private set randomPlayerOrder (b: boolean) {
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this.value.randomPlayerOrder = b;
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this.emitRules();
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}
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private get anonymizePlayers (): boolean {
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return this.value.anonymizePlayers;
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}
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private set anonymizePlayers (b: boolean) {
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this.value.anonymizePlayers = b;
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this.emitRules();
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}
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private emitRules (): void {
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this.$emit('input', this.value);
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}
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}
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</script>
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@ -1,65 +0,0 @@
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<template>
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<div class="hello center">
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<img alt="Vue logo" src="../assets/logo.png">
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<h1>{{ msg }}</h1>
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<p>
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For a guide and recipes on how to configure / customize this project,<br>
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check out the
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<a href="https://cli.vuejs.org" target="_blank" rel="noopener">vue-cli documentation</a>.
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</p>
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<h3>Installed CLI Plugins</h3>
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<ul>
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<li><a href="https://github.com/vuejs/vue-cli/tree/dev/packages/%40vue/cli-plugin-babel" target="_blank" rel="noopener">babel</a></li>
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<li><a href="https://github.com/vuejs/vue-cli/tree/dev/packages/%40vue/cli-plugin-router" target="_blank" rel="noopener">router</a></li>
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<li><a href="https://github.com/vuejs/vue-cli/tree/dev/packages/%40vue/cli-plugin-vuex" target="_blank" rel="noopener">vuex</a></li>
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<li><a href="https://github.com/vuejs/vue-cli/tree/dev/packages/%40vue/cli-plugin-eslint" target="_blank" rel="noopener">eslint</a></li>
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<li><a href="https://github.com/vuejs/vue-cli/tree/dev/packages/%40vue/cli-plugin-typescript" target="_blank" rel="noopener">typescript</a></li>
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</ul>
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<h3>Essential Links</h3>
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<ul>
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<li><a href="https://vuejs.org" target="_blank" rel="noopener">Core Docs</a></li>
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<li><a href="https://forum.vuejs.org" target="_blank" rel="noopener">Forum</a></li>
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<li><a href="https://chat.vuejs.org" target="_blank" rel="noopener">Community Chat</a></li>
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<li><a href="https://twitter.com/vuejs" target="_blank" rel="noopener">Twitter</a></li>
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<li><a href="https://news.vuejs.org" target="_blank" rel="noopener">News</a></li>
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</ul>
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<h3>Ecosystem</h3>
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<ul>
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<li><a href="https://router.vuejs.org" target="_blank" rel="noopener">vue-router</a></li>
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<li><a href="https://vuex.vuejs.org" target="_blank" rel="noopener">vuex</a></li>
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<li><a href="https://github.com/vuejs/vue-devtools#vue-devtools" target="_blank" rel="noopener">vue-devtools</a></li>
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<li><a href="https://vue-loader.vuejs.org" target="_blank" rel="noopener">vue-loader</a></li>
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<li><a href="https://github.com/vuejs/awesome-vue" target="_blank" rel="noopener">awesome-vue</a></li>
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</ul>
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</div>
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</template>
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<script lang="ts">
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import { Component, Prop, Vue } from 'vue-property-decorator'
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@Component
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export default class HelloWorld extends Vue {
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@Prop() private msg!: string;
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}
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</script>
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<!-- Add "scoped" attribute to limit CSS to this component only -->
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<style scoped lang="scss">
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h3 {
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margin: 40px 0 0;
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}
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ul {
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list-style-type: none;
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padding: 0;
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}
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li {
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display: inline-block;
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margin: 0 10px;
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}
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a {
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color: #42b983;
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}
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.center {
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text-align: center;
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}
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</style>
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<td>
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<die v-for="n in turn.diceCount" :number="turn.dieValue" :key="'g'+n+turn.dieValue"></die>
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</td>
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</tr>
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</tr>x
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</table>
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</template>
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@ -38,6 +38,19 @@ export interface GameStateObject {
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players: PlayerObject[],
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currentPlayer: PlayerObject,
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owningPlayer: PlayerObject,
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rules: GameRules
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}
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export interface GameRules {
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startDicePerPlayer: number,
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higherCountLowerValueEnabled: boolean,
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jokerCountsDouble: boolean,
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jokerEnabled: boolean,
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palificoEnabled: boolean,
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calzaEnabled: boolean,
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jokerDieValue: number,
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randomPlayerOrder: boolean,
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anonymizePlayers: boolean,
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}
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export interface RoundObject {
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@ -5,6 +5,7 @@ import 'vue-material/dist/vue-material.min.css'
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import 'vue-material/dist/theme/default-dark.css'
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import MdButton from 'vue-material/dist/components/MdButton';
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import MdCheckbox from 'vue-material/dist/components/MdCheckbox';
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import MdField from 'vue-material/dist/components/MdField';
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import MdApp from 'vue-material/dist/components/MdApp';
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import MdAppContent from 'vue-material/dist/components/MdContent';
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@ -12,6 +13,7 @@ Vue.use(MdButton);
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Vue.use(MdField);
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Vue.use(MdApp);
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Vue.use(MdAppContent);
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Vue.use(MdCheckbox)
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Vue.use(VueRouter)
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import axios, {AxiosPromise, AxiosResponse} from 'axios'
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import {JoinCreateGameObject, IsStartedObject, ApiObject, GameStateObject, MyTurnObject, GuessAction} from "@/objects/objects";
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import {
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JoinCreateGameObject,
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IsStartedObject,
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ApiObject,
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GameStateObject,
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MyTurnObject,
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GuessAction,
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GameRules
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} from "@/objects/objects";
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export default class PerudoApi {
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private static baseUrl = process.env.VUE_APP_BASE_URL;
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@ -27,6 +35,13 @@ export default class PerudoApi {
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})
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}
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public setGameRules(playerId: string, rules: GameRules): Promise<ApiObject> {
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return this.post<ApiObject>('game/rules/' + playerId, rules)
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.then((response: AxiosResponse<ApiObject>) => {
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return response.data;
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});
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}
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public gameStarted(playerId: string): Promise<IsStartedObject> {
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return this.get<IsStartedObject>('game/started/' + playerId)
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.then((response: AxiosResponse<IsStartedObject>) => {
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1
src/typings/vue-material.d.ts
vendored
1
src/typings/vue-material.d.ts
vendored
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declare module 'vue-material';
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declare module 'vue-material/dist/components/MdButton';
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declare module 'vue-material/dist/components/MdCheckbox';
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declare module 'vue-material/dist/components/MdField';
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declare module 'vue-material/dist/components/MdApp';
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declare module 'vue-material/dist/components/MdContent';
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@ -39,8 +39,8 @@
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<md-input type="number" v-model="diceCount"></md-input>
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</md-field>
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Die value: <br>
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<span v-for="n in 6" :key="'v'+n" @click="dieValue = n" :class="(dieValue === n) ? 'inverted' : ''">
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<die :number="n"></die>
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<span v-for="n in 6" :key="'v'+n" @click="dieValue = n">
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<die :number="n" :selected="dieValue === n"></die>
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</span> <br><br>
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<md-button @click="makeGuess" class="md-raised md-primary">Guess</md-button>
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<md-button @click="callBluff" class="md-raised md-accent">Call</md-button>
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@ -62,6 +62,8 @@
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<template v-for="player in gameStateObject.players">
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- {{ player.name }}<br>
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</template>
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<br/>
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<game-rules-editor v-model="rules" :readonly="!owner"/>
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</template>
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</template>
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@ -70,7 +72,8 @@
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</template>
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<template v-if="gameStateObject && gameRunning">
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<span v-if="previousRound && previousRound.loser.hash === playerHash">You lost the previous round!<br></span>
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<span
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v-if="previousRound && previousRound.loser.hash === playerHash">You lost the previous round!<br></span>
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Round: {{ currentRound.number + 1 }} <br>
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Turn: {{ lastTurn ? lastTurn.number + 2 : 1 }} <br>
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@ -81,7 +84,7 @@
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<br><br>
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<template v-if="lastTurn">
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Last guesses: <br>
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<round-turns :round="currentRound" />
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<round-turns :round="currentRound"/>
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</template>
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<br>
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<template v-if="!myTurn">Someone else is playing, waiting for your turn<br></template>
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@ -111,7 +114,7 @@
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</template>
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<script lang="ts">
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import {Component, Vue} from 'vue-property-decorator'
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import { Component, Vue } from 'vue-property-decorator'
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import PerudoApi from "@/services/PerudoApi";
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import Die from "@/components/Die.vue";
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import {
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@ -124,13 +127,15 @@ import {
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RoundObject,
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TurnObject,
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GameStateState,
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PlayerObject
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PlayerObject,
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GameRules
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} from "@/objects/objects";
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import Round from "@/components/Round.vue";
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import RoundTurns from "@/components/RoundTurns.vue";
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import GameRulesEditor from "@/components/GameRulesEditor.vue";
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@Component({
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components: {RoundTurns, Round, Die}
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components: {GameRulesEditor, RoundTurns, Round, Die}
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})
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export default class Home extends Vue {
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private gameState: GameState = GameState.Setup;
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@ -148,27 +153,27 @@ export default class Home extends Vue {
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private diceCount: string = '1';
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private dieValue: number = 2;
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private get gameJoined(): boolean {
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private get gameJoined (): boolean {
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return this.gameState >= GameState.Joined;
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}
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private get gameStarted(): boolean {
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private get gameStarted (): boolean {
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return this.gameState >= GameState.Started;
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}
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private get gameRunning(): boolean {
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private get gameRunning (): boolean {
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return this.gameStarted && !this.gameEnded;
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}
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private get gameEnded(): boolean {
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private get gameEnded (): boolean {
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return this.gameState === GameState.Ended;
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}
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private get myTurn(): boolean {
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private get myTurn (): boolean {
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return this.gameState === GameState.MyTurn;
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}
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private get playersKeyedById(): Record<string, PlayerObject> | undefined {
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private get playersKeyedById (): Record<string, PlayerObject> | undefined {
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let newPlayers: Record<string, PlayerObject> = {};
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if (this.gameStateObject) {
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let players = this.gameStateObject.players;
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@ -179,22 +184,33 @@ export default class Home extends Vue {
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return newPlayers;
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}
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private get previousRound(): RoundObject | undefined {
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private get previousRound (): RoundObject | undefined {
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let rounds = this.gameStateObject?.rounds;
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return rounds ? (rounds[rounds.length - 2] ?? undefined) : undefined;
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}
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private get currentRound(): RoundObject | undefined {
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private get currentRound (): RoundObject | undefined {
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let rounds = this.gameStateObject?.rounds;
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return rounds ? rounds[rounds.length - 1] : undefined;
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}
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private get lastTurn(): TurnObject | undefined {
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private get lastTurn (): TurnObject | undefined {
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let turns = this.currentRound?.turns;
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return turns ? turns[turns.length - 1] : undefined;
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}
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private createGame(): void {
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private get rules (): GameRules | undefined {
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return this.gameStateObject?.rules;
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}
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private set rules (gameRules: GameRules | undefined) {
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console.log(gameRules);
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if (this.playerId && gameRules) {
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PerudoApi.instance.setGameRules(this.playerId, gameRules);
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}
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}
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private createGame (): void {
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if (this.name === '') {
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this.error = "Name cannot be empty";
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return;
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@ -206,7 +222,7 @@ export default class Home extends Vue {
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this.owner = true;
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this.gameState = GameState.Joined;
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this.gameTimer = setInterval(() => {
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setTimeout(() => {
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this.checkStarted();
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}, 1000);
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}).catch((reason => {
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@ -214,7 +230,7 @@ export default class Home extends Vue {
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}));
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}
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private joinGame(): void {
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private joinGame (): void {
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if (this.code === '') {
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this.error = "Game code cannot be empty when joining a game";
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return;
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@ -236,18 +252,19 @@ export default class Home extends Vue {
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}));
|
||||
}
|
||||
|
||||
private startGame(): void {
|
||||
private startGame (): void {
|
||||
if (this.gameJoined && this.playerId) {
|
||||
PerudoApi.instance.startGame(this.playerId).then((response: ApiObject) => {
|
||||
this.gameState = GameState.Started;
|
||||
this.gameStateObject = null; // Bug fix because checkStarted gameStateObject misses some properties
|
||||
this.checkTurn();
|
||||
}).catch((reason => {
|
||||
this.error = reason;
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
private makeGuess(): void {
|
||||
private makeGuess (): void {
|
||||
if (this.myTurn && this.playerId) {
|
||||
PerudoApi.instance.makeGuess(this.playerId, {
|
||||
diceCount: parseInt(this.diceCount),
|
||||
@ -264,7 +281,7 @@ export default class Home extends Vue {
|
||||
}
|
||||
}
|
||||
|
||||
private callBluff(): void {
|
||||
private callBluff (): void {
|
||||
if (this.myTurn && this.playerId) {
|
||||
PerudoApi.instance.callBluff(this.playerId).then((response: MyTurnObject) => {
|
||||
this.gameState = GameState.Started;
|
||||
@ -278,11 +295,12 @@ export default class Home extends Vue {
|
||||
}
|
||||
}
|
||||
|
||||
private checkStarted(): void {
|
||||
private checkStarted (): void {
|
||||
console.log("Check started");
|
||||
if (this.gameJoined && this.playerId) {
|
||||
PerudoApi.instance.gameStarted(this.playerId).then((response: IsStartedObject) => {
|
||||
this.gameStateObject = response.gameState;
|
||||
console.log(this.gameStateObject.rules);
|
||||
if (response.started) {
|
||||
this.gameState = GameState.Started;
|
||||
|
||||
@ -297,7 +315,7 @@ export default class Home extends Vue {
|
||||
}
|
||||
}
|
||||
|
||||
private checkTurn(): void {
|
||||
private checkTurn (): void {
|
||||
console.log("Check turn");
|
||||
if (this.gameStarted && this.playerId) {
|
||||
PerudoApi.instance.myTurn(this.playerId).then((response: MyTurnObject) => {
|
||||
@ -318,7 +336,7 @@ export default class Home extends Vue {
|
||||
}
|
||||
}
|
||||
|
||||
private clearGameTimer(): void {
|
||||
private clearGameTimer (): void {
|
||||
if (this.gameTimer) {
|
||||
clearInterval(this.gameTimer);
|
||||
this.gameTimer = null;
|
||||
@ -326,9 +344,3 @@ export default class Home extends Vue {
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.inverted {
|
||||
filter: invert(1);
|
||||
}
|
||||
</style>
|
||||
|
Loading…
Reference in New Issue
Block a user