Improve ui overview and abstract certain components
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46ee666437
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@ -5,11 +5,7 @@
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<!-- <router-link to="/about">About</router-link>-->
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<!-- </div>-->
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<div class="page-container">
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<md-app>
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<md-app-content>
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<router-view/>
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</md-app-content>
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</md-app>
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</div>
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</div>
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</template>
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29
src/components/Round.vue
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29
src/components/Round.vue
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@ -0,0 +1,29 @@
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<template>
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<table v-if="round.loser">
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<tr>
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<td>Round: {{ round.number + 1 }}</td>
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<td>Loser: {{ round.loser.name }}</td>
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</tr>
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<tr v-for="(playerRoll, pId) in round.rolls">
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<td>{{ players[pId].name }}:</td>
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<td>
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<template v-for="(count, number) in playerRoll">
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<die v-for="n in count" :number="number" :key="'r'+pId+round.number+n+number"></die>
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</template>
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</td>
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</tr>
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</table>
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</template>
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<script lang="ts">
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import {Component, Prop, Vue} from 'vue-property-decorator'
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import {RoundObject, PlayerObject} from "@/objects/objects";
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import Die from "@/components/Die.vue";
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@Component({
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components: {Die}
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})
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export default class Round extends Vue {
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@Prop() private round!: RoundObject;
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@Prop() private players!: Record<string, PlayerObject>;
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}
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</script>
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@ -23,11 +23,12 @@ export interface JoinCreateGameObject extends ApiObject {
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export interface IsStartedObject extends ApiObject {
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started: boolean,
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gameState: GameStateObject,
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}
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export interface MyTurnObject extends ApiObject {
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gameState: GameStateObject,
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turn: boolean,
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gameState: GameStateObject,
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}
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export interface GameStateObject {
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@ -1,6 +1,9 @@
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<template>
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<div>
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<div class="home">
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<div class="md-layout">
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<div class="md-layout-item">
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<md-app>
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<md-app-content>
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<div v-if="error">
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Errors: <br>
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{{ error }}
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@ -18,41 +21,8 @@
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<md-button @click="joinGame" class="md-raised">Join</md-button>
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</template>
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<template v-if="gameJoined && !gameStarted">
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<span v-if="owner">Game created!</span>
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<span v-else>Game joined, now waiting or game to start</span>
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<br>
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PlayerId: {{ playerId }} <br>
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<md-button v-if="owner" @click="startGame" class="md-raised md-primary">Start</md-button>
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</template>
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<template v-if="gameStarted && !gameEnded">
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The game has started, lets go! <br>
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</template>
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<template v-if="gameStateObject">
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<span v-if="previousRound && previousRound.loser.name === name">You lost the previous round! <br></span>
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Round: {{ currentRound.number + 1 }} <br>
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Turn: {{ lastTurn ? lastTurn.number + 2 : 1 }} <br>
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<template v-if="lastTurn">
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Last guess: <br>
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{{ lastTurn.diceCount }} dice of value {{ lastTurn.dieValue }}<br>
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<die v-for="n in lastTurn.diceCount" :number="lastTurn.dieValue" :key="'g'+n+lastTurn.dieValue"></die>
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<br>
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</template>
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Your throw: <br>
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<template v-for="(count, number) in currentRound.myRolls">
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<die v-for="n in count" :number="number" :key="'t'+n+number"></die>
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</template>
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<br>
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<template v-if="!myTurn">Someone else is playing, waiting for your turn<br></template>
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Players: <br>
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<template v-for="player in gameStateObject.players">
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- {{ player.name }} <span v-if="player.id === gameStateObject.currentPlayer.id"><--</span> <br>
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</template>
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<br>
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<template v-if="gameJoined && !gameStarted && owner">
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<md-button @click="startGame" class="md-raised md-primary">Start</md-button>
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</template>
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<template v-if="myTurn && !gameEnded">
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@ -68,33 +38,78 @@
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<md-button @click="makeGuess" class="md-raised md-primary">Guess</md-button>
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<md-button @click="callBluff" class="md-raised md-accent">Call</md-button>
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</template>
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</md-app-content>
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</md-app>
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</div>
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<div class="md-layout-item">
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<md-app>
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<md-app-content>
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<template v-if="gameJoined && !gameStarted">
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<span v-if="owner">Game created!</span>
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<span v-else>Game joined, now waiting or game to start</span>
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<br>
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PlayerId: {{ playerId }} <br>
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<template v-if="gameStateObject">
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Players: <br>
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<template v-for="player in gameStateObject.players">
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- {{ player.name }}<br>
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</template>
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</template>
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</template>
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<template v-if="gameRunning">
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The game has started, lets go! <br>
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</template>
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<template v-if="gameStateObject && gameRunning">
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<span v-if="previousRound && previousRound.loser.name === name">You lost the previous round!<br></span>
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Round: {{ currentRound.number + 1 }} <br>
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Turn: {{ lastTurn ? lastTurn.number + 2 : 1 }} <br>
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Your throw: <br>
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<template v-for="(count, number) in currentRound.myRolls">
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<die v-for="n in count" :number="number" :key="'t'+n+number"></die>
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</template>
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<br><br>
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<template v-if="lastTurn">
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Last guesses: <br>
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<table>
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<tr v-for="turn in currentRound.turns">
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<td>{{ turn.player.name }} ({{ turn.number + 1 }}):</td>
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<td>
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<die v-for="n in turn.diceCount" :number="turn.dieValue" :key="'g'+n+turn.dieValue"></die>
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</td>
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</tr>
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</table>
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</template>
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<br>
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<template v-if="!myTurn">Someone else is playing, waiting for your turn<br></template>
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Players: <br>
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<template v-for="player in gameStateObject.players">
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-{{ player.id === gameStateObject.currentPlayer.id ? '>' : '-' }}{{ player.name }}<br>
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</template>
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<br>
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</template>
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<template v-if="gameEnded">
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The game is over, the winner is: {{ gameStateObject.currentPlayer.name }}<br>
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</template>
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</md-app-content>
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</md-app>
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</div>
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</div>
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<div class="home">
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<template v-if="gameStateObject">
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History: <br>
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<table v-for="round in gameStateObject.rounds.slice().reverse()">
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<template v-if="round.loser">
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<tr>
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<td>Round: {{ round.number + 1 }}</td>
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<td>Loser: {{ round.loser.name }}</td>
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</tr>
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<tr v-for="(playerRoll, pId) in round.rolls">
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<td>{{ playersKeyedById[pId].name }}: </td>
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<td>
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<template v-for="(count, number) in playerRoll">
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<die v-for="n in count" :number="number" :key="'r'+pId+round.number+n+number"></die>
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</template>
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</td>
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</tr>
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<br>
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<md-app>
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<md-app-content>
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<template v-if="gameStateObject && gameStarted">
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History: <br>
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<template v-for="round in gameStateObject.rounds.slice().reverse()">
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<round :round="round" :players="playersKeyedById" />
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</template>
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</table>
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</template>
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</div>
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</md-app-content>
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</md-app>
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</div>
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</template>
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@ -102,10 +117,11 @@
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import {Component, Vue} from 'vue-property-decorator'
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import PerudoApi from "@/services/PerudoApi";
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import Die from "@/components/Die.vue";
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import {ApiObject, GameState, GameStateObject, IsStartedObject, JoinCreateGameObject, MyTurnObject, RoundObject, TurnObject, GameStateState, PlayerObject} from "@/objects/objects"; // @ is an alias to /src
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import {ApiObject, GameState, GameStateObject, IsStartedObject, JoinCreateGameObject, MyTurnObject, RoundObject, TurnObject, GameStateState, PlayerObject} from "@/objects/objects";
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import Round from "@/components/Round.vue"; // @ is an alias to /src
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@Component({
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components: {Die}
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components: {Round, Die}
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})
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export default class Home extends Vue {
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private gameState: GameState = GameState.Setup;
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@ -130,6 +146,10 @@ export default class Home extends Vue {
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return this.gameState >= GameState.Started;
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}
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private get gameRunning(): boolean {
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return this.gameStarted && !this.gameEnded;
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}
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private get gameEnded(): boolean {
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return this.gameState === GameState.Ended;
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}
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@ -175,6 +195,9 @@ export default class Home extends Vue {
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this.owner = true;
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this.gameState = GameState.Joined;
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this.gameTimer = setInterval(() => {
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this.checkStarted();
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}, 1000);
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}).catch((reason => {
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this.error = reason;
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}));
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@ -205,9 +228,7 @@ export default class Home extends Vue {
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if (this.gameJoined && this.playerId) {
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PerudoApi.instance.startGame(this.playerId).then((response: ApiObject) => {
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this.gameState = GameState.Started;
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this.gameTimer = setInterval(() => {
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this.checkTurn();
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}, 1000);
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this.gameStateObject = null; // Bug fix because checkStarted gameStateObject misses some properties
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}).catch((reason => {
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this.error = reason;
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}));
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@ -224,6 +245,7 @@ export default class Home extends Vue {
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this.gameTimer = setInterval(() => {
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this.checkTurn();
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}, 1000);
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this.checkTurn();
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}).catch((reason => {
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this.error = reason;
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}));
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@ -237,6 +259,7 @@ export default class Home extends Vue {
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this.gameTimer = setInterval(() => {
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this.checkTurn();
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}, 1000);
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this.checkTurn();
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}).catch((reason => {
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this.error = reason;
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}));
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@ -247,8 +270,10 @@ export default class Home extends Vue {
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console.log("Check started");
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if (this.gameJoined && this.playerId) {
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PerudoApi.instance.gameStarted(this.playerId).then((response: IsStartedObject) => {
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this.gameStateObject = response.gameState;
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if (response.started) {
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this.gameState = GameState.Started;
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this.clearGameTimer();
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this.gameTimer = setInterval(() => {
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this.checkTurn();
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