Improve ui overview and abstract certain components

This commit is contained in:
Tim 2021-07-21 14:30:38 +02:00
parent 46ee666437
commit f91f7ea7ed
4 changed files with 153 additions and 102 deletions

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@ -5,11 +5,7 @@
<!-- <router-link to="/about">About</router-link>-->
<!-- </div>-->
<div class="page-container">
<md-app>
<md-app-content>
<router-view/>
</md-app-content>
</md-app>
</div>
</div>
</template>

29
src/components/Round.vue Normal file
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@ -0,0 +1,29 @@
<template>
<table v-if="round.loser">
<tr>
<td>Round: {{ round.number + 1 }}</td>
<td>Loser: {{ round.loser.name }}</td>
</tr>
<tr v-for="(playerRoll, pId) in round.rolls">
<td>{{ players[pId].name }}:</td>
<td>
<template v-for="(count, number) in playerRoll">
<die v-for="n in count" :number="number" :key="'r'+pId+round.number+n+number"></die>
</template>
</td>
</tr>
</table>
</template>
<script lang="ts">
import {Component, Prop, Vue} from 'vue-property-decorator'
import {RoundObject, PlayerObject} from "@/objects/objects";
import Die from "@/components/Die.vue";
@Component({
components: {Die}
})
export default class Round extends Vue {
@Prop() private round!: RoundObject;
@Prop() private players!: Record<string, PlayerObject>;
}
</script>

View File

@ -23,11 +23,12 @@ export interface JoinCreateGameObject extends ApiObject {
export interface IsStartedObject extends ApiObject {
started: boolean,
gameState: GameStateObject,
}
export interface MyTurnObject extends ApiObject {
gameState: GameStateObject,
turn: boolean,
gameState: GameStateObject,
}
export interface GameStateObject {

View File

@ -1,6 +1,9 @@
<template>
<div>
<div class="home">
<div class="md-layout">
<div class="md-layout-item">
<md-app>
<md-app-content>
<div v-if="error">
Errors: <br>
{{ error }}
@ -18,41 +21,8 @@
<md-button @click="joinGame" class="md-raised">Join</md-button>
</template>
<template v-if="gameJoined && !gameStarted">
<span v-if="owner">Game created!</span>
<span v-else>Game joined, now waiting or game to start</span>
<br>
PlayerId: {{ playerId }} <br>
<md-button v-if="owner" @click="startGame" class="md-raised md-primary">Start</md-button>
</template>
<template v-if="gameStarted && !gameEnded">
The game has started, lets go! <br>
</template>
<template v-if="gameStateObject">
<span v-if="previousRound && previousRound.loser.name === name">You lost the previous round! <br></span>
Round: {{ currentRound.number + 1 }} <br>
Turn: {{ lastTurn ? lastTurn.number + 2 : 1 }} <br>
<template v-if="lastTurn">
Last guess: <br>
{{ lastTurn.diceCount }} dice of value {{ lastTurn.dieValue }}<br>
<die v-for="n in lastTurn.diceCount" :number="lastTurn.dieValue" :key="'g'+n+lastTurn.dieValue"></die>
<br>
</template>
Your throw: <br>
<template v-for="(count, number) in currentRound.myRolls">
<die v-for="n in count" :number="number" :key="'t'+n+number"></die>
</template>
<br>
<template v-if="!myTurn">Someone else is playing, waiting for your turn<br></template>
Players: <br>
<template v-for="player in gameStateObject.players">
- {{ player.name }} <span v-if="player.id === gameStateObject.currentPlayer.id"><--</span> <br>
</template>
<br>
<template v-if="gameJoined && !gameStarted && owner">
<md-button @click="startGame" class="md-raised md-primary">Start</md-button>
</template>
<template v-if="myTurn && !gameEnded">
@ -68,33 +38,78 @@
<md-button @click="makeGuess" class="md-raised md-primary">Guess</md-button>
<md-button @click="callBluff" class="md-raised md-accent">Call</md-button>
</template>
</md-app-content>
</md-app>
</div>
<div class="md-layout-item">
<md-app>
<md-app-content>
<template v-if="gameJoined && !gameStarted">
<span v-if="owner">Game created!</span>
<span v-else>Game joined, now waiting or game to start</span>
<br>
PlayerId: {{ playerId }} <br>
<template v-if="gameStateObject">
Players: <br>
<template v-for="player in gameStateObject.players">
- {{ player.name }}<br>
</template>
</template>
</template>
<template v-if="gameRunning">
The game has started, lets go! <br>
</template>
<template v-if="gameStateObject && gameRunning">
<span v-if="previousRound && previousRound.loser.name === name">You lost the previous round!<br></span>
Round: {{ currentRound.number + 1 }} <br>
Turn: {{ lastTurn ? lastTurn.number + 2 : 1 }} <br>
Your throw: <br>
<template v-for="(count, number) in currentRound.myRolls">
<die v-for="n in count" :number="number" :key="'t'+n+number"></die>
</template>
<br><br>
<template v-if="lastTurn">
Last guesses: <br>
<table>
<tr v-for="turn in currentRound.turns">
<td>{{ turn.player.name }} ({{ turn.number + 1 }}):</td>
<td>
<die v-for="n in turn.diceCount" :number="turn.dieValue" :key="'g'+n+turn.dieValue"></die>
</td>
</tr>
</table>
</template>
<br>
<template v-if="!myTurn">Someone else is playing, waiting for your turn<br></template>
Players: <br>
<template v-for="player in gameStateObject.players">
-{{ player.id === gameStateObject.currentPlayer.id ? '>' : '-' }}{{ player.name }}<br>
</template>
<br>
</template>
<template v-if="gameEnded">
The game is over, the winner is: {{ gameStateObject.currentPlayer.name }}<br>
</template>
</md-app-content>
</md-app>
</div>
</div>
<div class="home">
<template v-if="gameStateObject">
History: <br>
<table v-for="round in gameStateObject.rounds.slice().reverse()">
<template v-if="round.loser">
<tr>
<td>Round: {{ round.number + 1 }}</td>
<td>Loser: {{ round.loser.name }}</td>
</tr>
<tr v-for="(playerRoll, pId) in round.rolls">
<td>{{ playersKeyedById[pId].name }}: </td>
<td>
<template v-for="(count, number) in playerRoll">
<die v-for="n in count" :number="number" :key="'r'+pId+round.number+n+number"></die>
</template>
</td>
</tr>
<br>
<md-app>
<md-app-content>
<template v-if="gameStateObject && gameStarted">
History: <br>
<template v-for="round in gameStateObject.rounds.slice().reverse()">
<round :round="round" :players="playersKeyedById" />
</template>
</table>
</template>
</div>
</md-app-content>
</md-app>
</div>
</template>
@ -102,10 +117,11 @@
import {Component, Vue} from 'vue-property-decorator'
import PerudoApi from "@/services/PerudoApi";
import Die from "@/components/Die.vue";
import {ApiObject, GameState, GameStateObject, IsStartedObject, JoinCreateGameObject, MyTurnObject, RoundObject, TurnObject, GameStateState, PlayerObject} from "@/objects/objects"; // @ is an alias to /src
import {ApiObject, GameState, GameStateObject, IsStartedObject, JoinCreateGameObject, MyTurnObject, RoundObject, TurnObject, GameStateState, PlayerObject} from "@/objects/objects";
import Round from "@/components/Round.vue"; // @ is an alias to /src
@Component({
components: {Die}
components: {Round, Die}
})
export default class Home extends Vue {
private gameState: GameState = GameState.Setup;
@ -130,6 +146,10 @@ export default class Home extends Vue {
return this.gameState >= GameState.Started;
}
private get gameRunning(): boolean {
return this.gameStarted && !this.gameEnded;
}
private get gameEnded(): boolean {
return this.gameState === GameState.Ended;
}
@ -175,6 +195,9 @@ export default class Home extends Vue {
this.owner = true;
this.gameState = GameState.Joined;
this.gameTimer = setInterval(() => {
this.checkStarted();
}, 1000);
}).catch((reason => {
this.error = reason;
}));
@ -205,9 +228,7 @@ export default class Home extends Vue {
if (this.gameJoined && this.playerId) {
PerudoApi.instance.startGame(this.playerId).then((response: ApiObject) => {
this.gameState = GameState.Started;
this.gameTimer = setInterval(() => {
this.checkTurn();
}, 1000);
this.gameStateObject = null; // Bug fix because checkStarted gameStateObject misses some properties
}).catch((reason => {
this.error = reason;
}));
@ -224,6 +245,7 @@ export default class Home extends Vue {
this.gameTimer = setInterval(() => {
this.checkTurn();
}, 1000);
this.checkTurn();
}).catch((reason => {
this.error = reason;
}));
@ -237,6 +259,7 @@ export default class Home extends Vue {
this.gameTimer = setInterval(() => {
this.checkTurn();
}, 1000);
this.checkTurn();
}).catch((reason => {
this.error = reason;
}));
@ -247,8 +270,10 @@ export default class Home extends Vue {
console.log("Check started");
if (this.gameJoined && this.playerId) {
PerudoApi.instance.gameStarted(this.playerId).then((response: IsStartedObject) => {
this.gameStateObject = response.gameState;
if (response.started) {
this.gameState = GameState.Started;
this.clearGameTimer();
this.gameTimer = setInterval(() => {
this.checkTurn();