Improve guessing
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src/App.vue
10
src/App.vue
@ -1,9 +1,9 @@
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<template>
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<div id="app">
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<div id="nav">
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<router-link to="/">Home</router-link> |
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<router-link to="/about">About</router-link>
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</div>
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<!-- <div id="nav">-->
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<!-- <router-link to="/">Home</router-link> |-->
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<!-- <router-link to="/about">About</router-link>-->
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<!-- </div>-->
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<div class="page-container">
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<md-app>
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<md-app-content>
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@ -31,6 +31,6 @@
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.page-container {
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width: 1024px;
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margin: auto;
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margin: 100px auto auto auto;
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}
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</style>
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@ -44,6 +44,7 @@ export interface RoundObject {
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turns: TurnObject[],
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loser?: PlayerObject,
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myRolls: number[],
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rolls: number[][],
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}
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export interface TurnObject {
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@ -57,3 +58,8 @@ export interface PlayerObject {
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id: string,
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name: string,
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}
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export interface GuessAction {
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diceCount: number,
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dieValue: number,
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}
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@ -1,5 +1,5 @@
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import axios, {AxiosPromise, AxiosRequestConfig, AxiosResponse} from 'axios'
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import {JoinCreateGameObject, IsStartedObject, ApiObject, GameStateObject, MyTurnObject} from "@/objects/objects";
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import axios, {AxiosPromise, AxiosResponse} from 'axios'
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import {JoinCreateGameObject, IsStartedObject, ApiObject, GameStateObject, MyTurnObject, GuessAction} from "@/objects/objects";
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export default class PerudoApi {
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private static baseUrl = 'http://localhost:8000/'
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@ -14,42 +14,49 @@ export default class PerudoApi {
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}
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public createGame(name: string): Promise<JoinCreateGameObject> {
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return this.get<JoinCreateGameObject>(PerudoApi.baseUrl + 'game/create?name=' + name)
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return this.get<JoinCreateGameObject>('game/create?name=' + name)
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.then((response: AxiosResponse<JoinCreateGameObject>) => {
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return response.data;
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})
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}
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public joinGame(name: string, code: string): Promise<JoinCreateGameObject> {
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return this.get<JoinCreateGameObject>(PerudoApi.baseUrl + 'game/join/' + code + '?name=' + name)
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return this.get<JoinCreateGameObject>('game/join/' + code + '?name=' + name)
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.then((response: AxiosResponse<JoinCreateGameObject>) => {
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return response.data;
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})
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}
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public gameStarted(playerId: string): Promise<IsStartedObject> {
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return this.get<IsStartedObject>(PerudoApi.baseUrl + 'game/started/' + playerId)
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return this.get<IsStartedObject>('game/started/' + playerId)
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.then((response: AxiosResponse<IsStartedObject>) => {
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return response.data;
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})
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}
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public startGame(playerId: string): Promise<ApiObject> {
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return this.get<ApiObject>(PerudoApi.baseUrl + 'game/start/' + playerId)
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return this.get<ApiObject>('game/start/' + playerId)
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.then((response: AxiosResponse<ApiObject>) => {
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return response.data;
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});
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}
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public myTurn(playerId: string): Promise<MyTurnObject> {
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return this.get<MyTurnObject>(PerudoApi.baseUrl + 'player/turn/' + playerId)
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return this.get<MyTurnObject>('player/turn/' + playerId)
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.then((response: AxiosResponse<MyTurnObject>) => {
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return response.data;
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})
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}
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public makeGuess(playerId: string, guess: GuessAction): Promise<MyTurnObject> {
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return this.post<MyTurnObject>('player/guess/' + playerId, guess)
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.then((response: AxiosResponse<MyTurnObject>) => {
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return response.data;
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});
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}
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private get<T extends ApiObject>(url: string, getParameters?: Record<string, any>): AxiosPromise<T> {
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return axios.get(url).then((response: AxiosResponse<T>) => {
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return axios.get(PerudoApi.baseUrl + url).then((response: AxiosResponse<T>) => {
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// @ts-ignore
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if (response?.data?.errors?.length > 0) {
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throw response.data.errors?.join();
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@ -57,4 +64,15 @@ export default class PerudoApi {
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return response;
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})
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}
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private post<T extends ApiObject>(url: string, data?: any,): AxiosPromise<T> {
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console.log(data);
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return axios.post(PerudoApi.baseUrl + url, data).then((response: AxiosResponse) => {
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// @ts-ignore
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if (response?.data?.errors?.length > 0) {
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throw response.data.errors?.join();
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}
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return response;
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});
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}
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}
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@ -34,7 +34,23 @@
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It is your turn! <br>
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Round: {{ currentRound.number + 1 }} <br>
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Turn: {{ currentTurn ? currentTurn.number : 1 }} <br>
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Throws: {{ currentRound.myRolls }}
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Throws: {{ currentRound.myRolls }} <br>
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Players: <br>
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<template v-for="player in gameStateObject.players">
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- {{ player.name }} <br>
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</template>
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<br>
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<md-field>
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<label>Dice count</label>
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<md-input type="number" v-model="diceCount"></md-input>
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</md-field>
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<md-field>
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<label>Die value</label>
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<md-input type="number" v-model="dieValue"></md-input>
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</md-field>
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<md-button @click="makeGuess" class="md-raised md-primary">Guess</md-button>
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</template>
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</div>
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</template>
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@ -42,14 +58,7 @@
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<script lang="ts">
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import {Component, Vue} from 'vue-property-decorator'
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import PerudoApi from "@/services/PerudoApi";
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import {
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ApiObject,
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GameState,
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GameStateObject,
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IsStartedObject,
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JoinCreateGameObject,
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MyTurnObject, RoundObject, TurnObject
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} from "@/objects/objects"; // @ is an alias to /src
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import {ApiObject, GameState, GameStateObject, IsStartedObject, JoinCreateGameObject, MyTurnObject, RoundObject, TurnObject} from "@/objects/objects"; // @ is an alias to /src
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@Component({
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components: {}
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@ -66,6 +75,9 @@ export default class Home extends Vue {
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private playerId: string | null = null;
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private gameTimer: number | null = null;
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private diceCount: number = 0;
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private dieValue: number = 1;
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private get gameJoined(): boolean {
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return this.gameState >= GameState.Joined;
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}
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@ -130,7 +142,24 @@ export default class Home extends Vue {
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}
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}
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private makeGuess(): void {
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if (this.myTurn && this.playerId) {
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PerudoApi.instance.makeGuess(this.playerId, {
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diceCount: parseInt(this.diceCount),
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dieValue: parseInt(this.dieValue),
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}).then((response: MyTurnObject) => {
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this.gameState = GameState.Started;
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this.gameTimer = setInterval(() => {
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this.checkTurn();
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}, 1000);
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}).catch((reason => {
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this.error = reason;
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}));
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}
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}
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private checkStarted(): void {
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console.log("Check started");
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if (this.gameJoined && this.playerId) {
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PerudoApi.instance.gameStarted(this.playerId).then((response: IsStartedObject) => {
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if (response.started) {
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@ -147,11 +176,12 @@ export default class Home extends Vue {
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}
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private checkTurn(): void {
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console.log("Check turn");
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if (this.gameStarted && this.playerId) {
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PerudoApi.instance.myTurn(this.playerId).then((response: MyTurnObject) => {
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if (response.turn) {
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console.log(response.gameState);
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this.gameStateObject = response.gameState;
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console.log(this.gameStateObject);
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this.gameState = GameState.MyTurn;
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this.clearGameTimer();
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}
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