Improve guessing

This commit is contained in:
Tim
2021-07-13 17:57:06 +02:00
parent 698849c49d
commit 926ade42a7
4 changed files with 77 additions and 23 deletions

View File

@ -34,7 +34,23 @@
It is your turn! <br>
Round: {{ currentRound.number + 1 }} <br>
Turn: {{ currentTurn ? currentTurn.number : 1 }} <br>
Throws: {{ currentRound.myRolls }}
Throws: {{ currentRound.myRolls }} <br>
Players: <br>
<template v-for="player in gameStateObject.players">
- {{ player.name }} <br>
</template>
<br>
<md-field>
<label>Dice count</label>
<md-input type="number" v-model="diceCount"></md-input>
</md-field>
<md-field>
<label>Die value</label>
<md-input type="number" v-model="dieValue"></md-input>
</md-field>
<md-button @click="makeGuess" class="md-raised md-primary">Guess</md-button>
</template>
</div>
</template>
@ -42,14 +58,7 @@
<script lang="ts">
import {Component, Vue} from 'vue-property-decorator'
import PerudoApi from "@/services/PerudoApi";
import {
ApiObject,
GameState,
GameStateObject,
IsStartedObject,
JoinCreateGameObject,
MyTurnObject, RoundObject, TurnObject
} from "@/objects/objects"; // @ is an alias to /src
import {ApiObject, GameState, GameStateObject, IsStartedObject, JoinCreateGameObject, MyTurnObject, RoundObject, TurnObject} from "@/objects/objects"; // @ is an alias to /src
@Component({
components: {}
@ -66,6 +75,9 @@ export default class Home extends Vue {
private playerId: string | null = null;
private gameTimer: number | null = null;
private diceCount: number = 0;
private dieValue: number = 1;
private get gameJoined(): boolean {
return this.gameState >= GameState.Joined;
}
@ -130,7 +142,24 @@ export default class Home extends Vue {
}
}
private makeGuess(): void {
if (this.myTurn && this.playerId) {
PerudoApi.instance.makeGuess(this.playerId, {
diceCount: parseInt(this.diceCount),
dieValue: parseInt(this.dieValue),
}).then((response: MyTurnObject) => {
this.gameState = GameState.Started;
this.gameTimer = setInterval(() => {
this.checkTurn();
}, 1000);
}).catch((reason => {
this.error = reason;
}));
}
}
private checkStarted(): void {
console.log("Check started");
if (this.gameJoined && this.playerId) {
PerudoApi.instance.gameStarted(this.playerId).then((response: IsStartedObject) => {
if (response.started) {
@ -147,11 +176,12 @@ export default class Home extends Vue {
}
private checkTurn(): void {
console.log("Check turn");
if (this.gameStarted && this.playerId) {
PerudoApi.instance.myTurn(this.playerId).then((response: MyTurnObject) => {
if (response.turn) {
console.log(response.gameState);
this.gameStateObject = response.gameState;
console.log(this.gameStateObject);
this.gameState = GameState.MyTurn;
this.clearGameTimer();
}