Improve code legibility by introducing gameState enum
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@ -1,11 +1,11 @@
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<template>
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<div class="about">
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<div class="center">
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<h1>This is an about page</h1>
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</div>
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</template>
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<style scoped lang="scss">
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.about {
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.center {
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text-align: center;
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}
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</style>
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@ -1,15 +1,41 @@
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<template>
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<div class="home">
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<img alt="Vue logo" src="../assets/logo.png">
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<md-field>
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<label>Name</label>
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<md-input v-model="name" :readonly="gameJoined"></md-input>
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</md-field>
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<md-field v-if="!gameStarted">
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<label>Game code</label>
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<md-input v-model="code" :readonly="gameJoined"></md-input>
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</md-field>
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<template v-if="!gameJoined">
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<md-button @click="createGame" class="md-raised">Create</md-button>
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<md-button @click="joinGame" class="md-raised">Join</md-button>
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</template>
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<template v-if="gameJoined && !gameStarted">
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<span v-if="owner">Game created!</span>
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<span v-else>Game joined!</span>
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<br>
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PlayerId: {{ playerId }} <br>
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<md-button v-if="owner" @click="startGame" class="md-raised md-primary">Start</md-button>
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<md-button v-else @click="checkStarted" class="md-raised md-primary">Check</md-button>
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</template>
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<template v-if="gameStarted">
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The game has started, lets go!
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</template>
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<HelloWorld msg="Welcome to Your Vue.js + TypeScript App"/>
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</div>
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</template>
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<script lang="ts">
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import { Component, Vue } from 'vue-property-decorator'
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import {Component, Vue} from 'vue-property-decorator'
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import HelloWorld from '@/components/HelloWorld.vue'
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import PerudoApi from "@/services/PerudoApi";
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import {CreateGameObject} from "@/objects/objects"; // @ is an alias to /src
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import {ApiObject, GameState, IsStartedObject, JoinCreateGameObject} from "@/objects/objects"; // @ is an alias to /src
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@Component({
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components: {
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@ -17,10 +43,56 @@ import {CreateGameObject} from "@/objects/objects"; // @ is an alias to /src
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}
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})
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export default class Home extends Vue {
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public mounted() {
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PerudoApi.instance.createGame('Tosti').then((response: CreateGameObject) => {
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console.log(response);
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private gameState: GameState = GameState.Setup;
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private name: string = 'Bobby';
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private code: string = '';
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private owner: boolean = false;
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private playerId: string | null = null;
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private get gameJoined(): boolean {
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return this.gameState >= GameState.Joined;
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}
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private get gameStarted(): boolean {
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return this.gameState >= GameState.Started;
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}
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private createGame() {
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PerudoApi.instance.createGame(this.name).then((response: JoinCreateGameObject) => {
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this.playerId = response.player.id;
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this.code = response.code;
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this.owner = true;
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this.gameState = GameState.Joined;
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});
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}
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private joinGame() {
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PerudoApi.instance.joinGame(this.name, this.code).then((response: JoinCreateGameObject) => {
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this.playerId = response.player.id;
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this.gameState = GameState.Joined;
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})
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}
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private startGame() {
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if (this.playerId) {
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PerudoApi.instance.startGame(this.playerId).then((response: ApiObject) => {
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this.gameState = GameState.Started;
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})
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}
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}
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private checkStarted() {
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if (this.playerId) {
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PerudoApi.instance.startedGame(this.playerId).then((response: IsStartedObject) => {
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if (response.started) {
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this.gameState = GameState.Started;
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}
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});
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}
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}
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}
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</script>
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