Better seed handling in perlin noise
Add seed, width and height to get param Make map terrain more generic
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@ -7,7 +7,7 @@
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.map {
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display: grid;
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grid-template-columns: repeat(279, var(--pixel-size));
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grid-template-columns: repeat({{ map.width }}, var(--pixel-size));
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grid-auto-rows: var(--pixel-size);
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grid-gap: var(--pixel-gap);
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}
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@ -21,7 +21,7 @@
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</style>
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<div class="map">
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{% for pixel in pixels %}
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{% for pixel in map.pixels %}
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{{ pixel|raw }}
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{% endfor %}
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</div>
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